As some of you may know, applying medical treatment on oneself is harder than it might look at first glance.
You're under the effects of pain, nausea or light headedness.
The efficacy of self treatment on such conditions is sloppy at most times and external help would be preferable.
Thus I ask that hearthlings to be able to treat the wounds of another, as it was in legacy.
Now, I know the types of wounds have increased and that opening another's Wounds tab would be a little invasive or maybe weaponizable(if such a word exists). Checking if your enemy has wounds gives an advantage.
Medical items would be able to bring a menu of possible treatments when right-clicked on another hearthling. Choosing between the type of treatment the item is capable of and healing(Treating) the wound with the most amount of damage of the type chosen. If multiple wounds have the same amount the first one is chosen automatically.
There would be a cast bar on all the treatments.
If there is a single type of wound presently on the target then only that option of treatment is brought up by the menu.
If the person has no wounds the item is capable to heal, there is a error message warning of such.
If the target moves or is moving the treatment fails and is canceled.
There could be animations showing to the target he is being healed.
The efficacy of doing so would be higher then the hearthling doing it himself/herself and/or the wounds heal faster.
tl;dr Give us the ability to heal our comrades and it being better than them doing it themselves.
PS:Alliterations ftw.