Burning Clay Structures

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Burning Clay Structures

Postby linkfanpc » Mon Jun 13, 2016 6:06 pm

In real life, you can't use a kiln made straight from fresh, wet clay. Or cauldron, or anything.

When you make a cauldron, kiln, or anything made from clay, you have to light it and let it harden. Fill the kiln or cauldron with fuel, light it, and wait a couple hours then you can use it. Or, maybe simply light a pile of wood that's right next to it. (Although that good pop up a few bugs if you don't snap the clay structure to tiles, and instead use Ctrl to place it.)

Just seems right. Thoughts?
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-15: Lawspeaker of villages of myself-4 people.
W16: Hermit
User avatar
linkfanpc
 
Posts: 2156
Joined: Wed Aug 05, 2015 7:07 pm
Location: A Cabin

Re: Burning Clay Structures

Postby Alkaline » Mon Jun 13, 2016 6:58 pm

no

Perhaps yes somehow will not bring any good
User avatar
Alkaline
 
Posts: 69
Joined: Fri May 27, 2016 12:35 am

Re: Burning Clay Structures

Postby boreial » Mon Jun 13, 2016 8:16 pm

other than for realism, what would be the purpose?
User avatar
boreial
 
Posts: 536
Joined: Mon Sep 02, 2013 4:02 am
Location: Smack dab in the middle of NoWhere

Re: Burning Clay Structures

Postby linkfanpc » Mon Jun 13, 2016 9:01 pm

boreial wrote:other than for realism, what would be the purpose?


Erm, none. Maybe give some rare curio when hardening? I mean the bottom of a cauldron made from fresh clay would just drip away even if empty. And even then, there no way it could hold anything without falling away. In fact trying to make it would result in it falling away into a pile of clay and a stick.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-15: Lawspeaker of villages of myself-4 people.
W16: Hermit
User avatar
linkfanpc
 
Posts: 2156
Joined: Wed Aug 05, 2015 7:07 pm
Location: A Cabin

Re: Burning Clay Structures

Postby SacreDoom » Mon Jun 13, 2016 9:50 pm

In my opinion, realism for the sake of realism is never a good idea in a game. Sure, realism is fine if it introduces interesting mechanics or new ways to spice up the gameplay, but this would just be another thing to add to the already long list of overly tedious mechanisms you need to go through to achieve things in the game. What purpose is there here, besides adding tedium? This doesn't strike me as very interesting or innovative, just as a hindrance.

Don't let overcomplication of mechanics ruin H&H like it did Salem.
User avatar
SacreDoom
 
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Burning Clay Structures

Postby sabinati » Mon Jun 13, 2016 10:47 pm

boreial wrote:other than for realism, what would be the purpose?


to include fuel quality in the kiln quality formula?
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Burning Clay Structures

Postby MadNomad » Tue Jun 14, 2016 2:37 pm

yeah, good idea. coal is usually higher q than clay, so people who found good coal could make better clay tools
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Burning Clay Structures

Postby linkfanpc » Tue Jun 14, 2016 4:53 pm

sabinati wrote:
boreial wrote:other than for realism, what would be the purpose?


to include fuel quality in the kiln quality formula?


Yes! Great idea!
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-15: Lawspeaker of villages of myself-4 people.
W16: Hermit
User avatar
linkfanpc
 
Posts: 2156
Joined: Wed Aug 05, 2015 7:07 pm
Location: A Cabin

Re: Burning Clay Structures

Postby Lunarius_Haberdash » Wed Jun 15, 2016 7:16 pm

From personal real life experience the original premise of this argument is wrong. Often the first firing of a kiln is used to dry the kiln, while cooking materials inside.

A good example of this is making lampwork beads, but it isn't the only valid example.

However, including the quality of the wood in the quality of the final product is actually a neat idea.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
Lunarius_Haberdash
 
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Burning Clay Structures

Postby Enjoyment » Thu Jun 16, 2016 3:40 pm

Lunarius_Haberdash wrote:However, including the quality of the wood in the quality of the final product is actually a neat idea.

Emm... why?
Actually taking fuel quality in ANY product quality is BAD idea. It is just a fuel. It can burn for longer time, may produce heater, cleaner light, but it just a source of temperature. If your iron ore sucks in quality - u shouldn't be able to smelt a fine quality steel from it, just because u lit a smelter with high-quality coal. Even if it was created from the blood of virgin-dinosaurs exactly 1 million years ago. No way. U should try harder and find good quality ore instead. And if your wife made a cake from swamp water and bone flour, it want taste good just becase u lit your oven with high-quality buxus.
So, I personally don't think that
including the quality of the wood in the quality of the final product is actually a neat idea.

And I think, that influence of fuel in resulting products should be removed at all. More of this - if coal q won't be taken into account for resulting product quality - people won't rebuild all their brick structures everytime they stuck +5q coal, but only if they've find +5q clay, which seems more logical for as all this fuel quailty grinding now.
English is neither my native lang, nor my best side...
Enjoyment
Under curfew
 
Posts: 932
Joined: Mon Oct 12, 2015 6:32 pm
Location: Kyiv, Ukraine

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], MightySheep and 85 guests