Trespassing, Visitor buff

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Trespassing, Visitor buff

Postby Qeeet » Mon Jun 20, 2016 6:23 pm

I found an abandoned mine hole surrounded with palisade and everything is on personal claim.
I wanted to check what is underground. But I couldn't enter that mine hole. I read that the trespass skill is required.
I was freaking collecting 20k lp, when finally after learning that skill I couldn't enter mine hole anyway, because of freakin visitor buff. What the fock?
What is the purpose of the skill Trespassing?
Why can't I enter that fockin mine hole?
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Re: Trespassing, Visitor buff

Postby MadNomad » Mon Jun 20, 2016 6:26 pm

I agree, devs should remove stupid mechanics, if someone has gate open or i have his key i should be able to raid him etc.
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Re: Trespassing, Visitor buff

Postby shubla » Mon Jun 20, 2016 6:27 pm

MadNomad wrote:I agree, devs should remove stupid mechanics, if someone has gate open or i have his key i should be able to raid him etc.

Visitor buff is quite handy for trading.
I think if you have master key you should be able to avoid visitor.
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Re: Trespassing, Visitor buff

Postby MadNomad » Mon Jun 20, 2016 6:29 pm

shubla wrote:
MadNomad wrote:I agree, devs should remove stupid mechanics, if someone has gate open or i have his key i should be able to raid him etc.

Visitor buff is quite handy for trading.
I think if you have master key you should be able to avoid visitor.


Maybe not remove, but rework, trading stands shouldn't allow us to commit any crimes against em and visitor debuff should make us inable to aggro and vandalize but allow to steal and tresspass and yeah, master key should make us able to avoid visitor, good idea.
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Re: Trespassing, Visitor buff

Postby Qeeet » Mon Jun 20, 2016 6:33 pm

I agree with the part that its handy for trading. How about to make this to work in this way: 1) if gates wasn't opened/closed for some period of time -> visitor buff won't work ??
or 2) at least one trading stand should be located in the claim
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Re: Trespassing, Visitor buff

Postby MadNomad » Mon Jun 20, 2016 6:36 pm

Qeeet wrote:I agree with the part that its handy for trading. How about to make this to work in this way: if gates wasn't opened/closed for some period of time -> visitor buff won't work ??


Thats a lot better than what we have now, my own idea is good too, i think.
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Re: Trespassing, Visitor buff

Postby Qeeet » Mon Jun 20, 2016 7:45 pm

or maybe at least make the mine hole functioning same way as gate.
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Re: Trespassing, Visitor buff

Postby Granger » Mon Jun 20, 2016 8:25 pm

MadNomad wrote:trading stands shouldn't allow us to commit any crimes against em

Then they will be used to wall in stuff.

master key should make us able to avoid visitor, good idea.

Any key should suppress visitor debuff in case you would be able to open the gate from the side you approach it.
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Re: Trespassing, Visitor buff

Postby vatas » Mon Jun 20, 2016 8:33 pm

My initial thought was to sympathize with OP. Then I checked and found out that visitor buff has handy tooltip explaining that it prevents you from committing crimes and description of trespassing skill clearly tells that trespassing counts as a crime. Altough there's possibility that OP thought you can't even walk into claim without trespassing and found about Visitor buff only AFTER he spent 20k lp (which is big amount of lp for new player.)

Most of the time, tresspassing skill isn't too useful at itself (unless there's claim but not wall blocking access to cave for example) but it's prerequisite to theft. Reminder though that you shouldn't leave theft scents unless you have a palisade to protect your stuck-in-game-world -character from getting killed and being fine of scents pointing people to said palisade.

Any key should suppress visitor debuff in case you would be able to open the gate from the side you approach it.


Awesome, I really missed the "must have separate alt for holding the key and opening the gate every time you want to exit the walls"-feature from Legacy.

*Reads the suggestion again*

Well... that could work.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Trespassing, Visitor buff

Postby MadNomad » Mon Jun 20, 2016 8:37 pm

Granger wrote:
MadNomad wrote:trading stands shouldn't allow us to commit any crimes against em

Then they will be used to wall in stuff.

master key should make us able to avoid visitor, good idea.

Any key should suppress visitor debuff in case you would be able to open the gate from the side you approach it.


Well stands could work like i said only if they are inside palisades and brickwalls then, and this would make your second idea not needed i think (if your point is to protect trading centers)
So trading stands would be safe with open gates, but everything else would be vulnerable, market owners would be still able to make their goods safe by making separate wall with closed gate for their goods, and this wouldn't ruin raids if gate to a non-market walled area is open.
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