jorb wrote:Astarisk wrote:I'm assuming they want them to be somewhat claimable and defensible, in order to give people something to fight over..
This was the idea, at least.
The point of introducing them was to create insentive for ppl to pvp, sort of a "king of the hill mechanic".
In older versions this was done by fighting over good water/clay/soil spots and that wasn't clear enough so localized resoures was introduced.
Is there any fighting done over these tho? Have it increased the pvp for resources?
To my experience all it does at the moment is limiting my own gameplay, as I don't have any, and boosting others gameplay alot (brimstone, crystals) and to my mind it's weird to have such an excluding mechanic in place. At least with old system I could enjoy every aspect of the game beeing it at lower q or slower rate.
These are my thoughts. What are yours?