After a village has reached everything the game (mechanics and content-wise) has to offer, players have to either quit from boredom, or start actively botting and get involved into cultural projects, or politics, or pvp, or focus on making spiraled/multi-gilded items or tools (troll kilns in legacy, super-anvils, multi-gilded items).
Therefore, in my point of view, hafen sits on top of the 3 whales:
- Politics: inter-village relationships, recruitment, peace or war declarations, fights for resource nodes, territory and etc.;
- Culture&Trade: from local to global trading hubs, taverns, marvels (tile-art);
- Super-quality goals, end-game content (making life easier via quality apptoach to fight botting).
Politics suggestions


The need to form alliances, agreements or perform negotiations arise from the need to secure villagers from attacks and defend against agressors. Higher risks rise higher need for proper diplomacy.

It is very important to create new nodes of conflict outside of village sieges since devs are struggling to find the right balance for both the sieging and defending parties. The sieging party loses time, risk their characters a lot in order to penetrate into empty hermitages or casual villages where everything has been altvaulted. Bigger villages have multiple shield layers and much riskier to attack. Therefore, the weakest suffer and the strongest gain nothing. Successful village-sieging leads to the players leaving the game and waiting for the next world, or scattering to smaller camps and quitting anyways. A rare soul wants to rebuild everything from the scratch, especially with money invested into the game. Here is the mind-map on the current siege situation:

[quote]Super-quality & End-game
FULL IMAGE: http://i.imgur.com/FSqIGPo.png


