Balancing of archery vs melee is going wrong way in my opinion. Rather than moving dmg sliders from one side to another (which may last forever) lets get rid of direct archery damage at all.
Bleeding wounds + skill based (like the gilding is) probability of deadly shot.
Why would bleeding wounds bother fighters at all? Lets make it impossible to treat arrow wound by yourself, and treated wound be a long-lasted debuff to stats.
To prevent archery alt-spam lets set basic probability of oneshot very close to zero.
It will also force fighters to take in the action some medical equiptment, along with such important staff as carrot salad.
PS and bandaging of head only is autistic as hell. Probably Joftar would want to reimplement it if my suggestion will be approved.