UA Combat fix

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UA Combat fix

Postby MrPunchers » Tue Jul 05, 2016 11:33 pm

As many have noticed, Shield Up is borked. As a fix (maybe), they could add two cards, Tear and Grapple. You need to be completely Unarmed for Grapple, and need one open hand for Tear. Grapple could be a direct counter Shield-Up, it would completely remove one defense that the opponent had. It would than have low cooldown for a follow up. Tear would just do high damage to blocks, 1 IP, and be Sweeping/Backhanded. But then again, not like it would make a difference, because you wouldn't even go through steel armor of you did break their defenses ):
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Re: UA Combat fix

Postby shubla » Tue Jul 05, 2016 11:41 pm

Broken currently or in test server?

You are aware that they are going to make pretty big change in combat system someday?
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Re: UA Combat fix

Postby Zeler » Tue Jul 05, 2016 11:54 pm

Don't try to "fix" pvp combat if you have no idea about it. Shield up is not the problem.
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Re: UA Combat fix

Postby MrPunchers » Wed Jul 06, 2016 12:05 am

Zeler wrote:Don't try to "fix" pvp combat if you have no idea about it. Shield up is not the problem.

What do you mean? UA is very underpowered, although I don't have much experience in pvp, I understand the weakness of UA and spammability of MC.


shubla wrote:Broken currently or in test server?

You are aware that they are going to make pretty big change in combat system someday?

It's much more broke on the test server than the vanilla server, although now thinking about idk why I made this thread. Hopefully the overhaul on the combat system works lol.
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Re: UA Combat fix

Postby dzielny_wojownik » Wed Jul 06, 2016 12:11 am

in the new combat you can damage a person with ua attacks through their armour
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Re: UA Combat fix

Postby Teleskop » Wed Jul 06, 2016 11:33 am

Zeler wrote:Don't try to "fix" pvp combat if you have no idea about it. Shield up is not the problem.

you are the problem!
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