random quality gen

Thoughts on the further development of Haven & Hearth? Feel free to opine!

random quality gen

Postby biohazard » Mon Jul 11, 2016 2:55 pm

set normal quality yield for 99% of the time, twice for 0.9%, thrice for 0.009%, 4x for 0.0009% and so on and so forth forevermore until the end of numbers.
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Re: random quality gen

Postby MrPunchers » Mon Jul 11, 2016 5:00 pm

inb4 bots planting and felling trees, only keeping massively hq logs.
Also why like that? That's very clunky and unbalanced, you could get 900+ q bones easily with this method.
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Re: random quality gen

Postby Ysh » Mon Jul 11, 2016 7:23 pm

biohazard wrote:until the end of numbers.

Hmm...
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Re: random quality gen

Postby APXEOLOG » Mon Jul 11, 2016 9:10 pm

This is big no-no. Selecting? nah, just buy q10000000 from random hermits and praise rng
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Re: random quality gen

Postby biohazard » Sat Aug 06, 2016 12:55 pm

thats just a example, okay, maybe not infinity quality, but, perhaps, some random shit like

1% failure to produce the itaim
49% half normal quality
49% normal quality
1% double normal quality
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Re: random quality gen

Postby APXEOLOG » Sat Aug 06, 2016 12:56 pm

Why would someone want this? If you love rng just go play some korean mmoprg shit
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Re: random quality gen

Postby biohazard » Sat Aug 06, 2016 1:03 pm

the game needs some refresh thats why
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Re: random quality gen

Postby APXEOLOG » Sat Aug 06, 2016 1:28 pm

biohazard wrote:the game needs some refresh thats why

I don't see any "refresh" in your idea
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