Gates wide

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Gates wide

Postby Thrawn00 » Mon Jul 11, 2016 10:04 pm

I would like to suggest that gates for walls be 3 tiles wide instead of 2. This would help a bunch on the issue of getting a cart or wagon through the gates.
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Re: Gates wide

Postby Ysh » Mon Jul 11, 2016 10:10 pm

Thrawn00 wrote:I would like to suggest that gates for walls be 3 tiles wide instead of 2. This would help a bunch on the issue of getting a cart or wagon through the gates.

I would like for gate to have odd number of tiles, yes. Better for aesthetic I think. Though with floating point coordinate change maybe this cart issue will be will be with less badness.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Gates wide

Postby SiO2 » Mon Jul 11, 2016 10:53 pm

Yes! Moar archers jerking off into one gate, pls!
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Re: Gates wide

Postby MadNomad » Tue Jul 12, 2016 12:43 am

imo we should be able to decide how long the gate will be when building, just like walls, but ofc there should be limits so it will be impossible build some weird long gate
Last edited by MadNomad on Tue Jul 12, 2016 12:46 am, edited 1 time in total.
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Re: Gates wide

Postby Hasta » Tue Jul 12, 2016 12:44 am

MadNomad wrote:imo we should be able to decide how long the gate will be when building, just like walls, but ofc there should be limits so it will be impossible build some weird long gate

So, basically, 2, 3 or 4 tiles wide are suggested options.
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