Unarmed bonuses lacking

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Unarmed bonuses lacking

Postby Moisture » Tue Jul 12, 2016 12:47 am

Haha time to bitch about something else, again.

What's with this immense bias towards Melee Combat? Ever see how many things increase your melee and how few things increase UA and MM (Though I'm bitching specifically in UA's favour here).
Allow me to break it down a bit.

Thanes. My Thanes in particular give me around 35 extra MC. Each. I mean that alone is already an immensely huge bonus to melee. That's 70 damn points, yo. Can we not get a similar amount of Unarmed thrown on it too, kind of like CTC? I mean I wouldn't mind a completely different ring being made that caters to unarmed, but it would pretty much look an awful lot like a Thane ring I'd imagine, giving the same stats on everything else besides the melee bonus being switched to unarmed (feel free to change charisma for Con though if you go this route~)

Cutthroat Cuirass. +20 melee, +13 unarmed. Alright this one is somewhat nitpicking, but it still adds insult to injury when melee is already abundant in plenty of other places

Dragon Helm. +20 melee. Again, no unarmed focused equivalent.

Now let's move on to gilds. Would you look at that? Melee gets the better end of the deal in this regard too. Q10 values here by the way. Fancy Buckle - +2 Agility, +4 Melee Combat vs Reinforced Hem - +2 Constitution, +3 Unarmed Combat, +4 Marksmanship
I don't know about you, but I'd rather have the Agil over the Con, especially when it's already near impossible to break melee users Parry as it is :^). Then, to make matters worse, unarmed gets A POINT LESS. Goddamn it Jorb, what the fuck man? But then it all makes sense. This gild is clearly designed with Marksmen in mind. You have the Con for the extra durability if you do get hit, the unarmed since you quite literally have to run unarmed defenses as an archer, and the MM is self explanatory. The Con in this situation is even better than something like Per for an archer IMO. Anyway though, the fucking point that I'm trying to make here is that unarmed has NOTHING here. The only other gild with unarmed has smithing on it and no agil/con/anything, and finally one more which has minus agil.

Would it kill you guys to cut us unarmed heavy builds some slack? Even Knuckle Dusters don't give any unarmed bonuses to my surprise. If Dragon Helms can give such a large chunk of melee, I don't see why the dusters can't do the same for unarmed.

In summary.
Slap an equivalent amount of unarmed onto thanes or give us a new set of rings , I don't really mind which.
Equalize the bonuses on CTC so that unarmed isn't lagging behind to melee yet again.
And give us an unarmed equivalent to melee as far as gilding goes.

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Re: Unarmed bonuses lacking

Postby MrPunchers » Tue Jul 12, 2016 3:15 am

lol, I made a thread like this awhile back, prepare to get lynched. Although, I think the system shouldn't just be "equivalent stats", maybe just balance it out a bit, like make MC Glids lower UA, and UA glids lower MC, well I don't know, but still lol.
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Re: Unarmed bonuses lacking

Postby The_Lich_King » Tue Jul 12, 2016 10:50 pm

I agree with this people need more insentive to go UA cause right now everyone just goes pure melee.
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