Cave world 9 to world 10

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Cave world 9 to world 10

Postby Vert » Thu Jul 14, 2016 10:53 am

I mining a lot this world and think things below will improve interest to mining cave next world.

1) Identical cave systems on levels 2-5 greatly increase player progress. People know where to build their mine holes to get access to the big halls below to start exploring for more/better resources, that shouldn't be a thing.I hope that cave levels will be different next world.

2) Make level 5 mine more difficult, so that only high end players would be able to dig through it. This world I had access to lvl 5 on week 2, found another player in my caves on a 3rd month and five more players two weeks after. I think it'd be nice to have lvl 4 be same resource wise as lvl 5 now (and scale all the previous levels up a bit), and have lvl 5 more challenging and more rewarding.

I think new lvl 5 should have whole bunch of dungeon like systems all over the caves, split by thick 3 tiled walls, so you cant get access to all parts with 1 minehole.Increased hardness on the mine tiles greatly (right now you can easily mine on lvl 5 with 200 str and q150 pickaxe), also increase minimum quality nodes of lvl 5 from 40 to 80 and leave the maximum same as it is now.

Also, perhaps add a new stone type or a special resource for the new strong wall (3 tile wide) so you can find it with rustroot, an add statues of previous world champions to lvl 1-2 mines, that would tell some history about the previous world of hnh. Make those statues liftable and/or give people a chance to discover and copy them so that they can build them elsewhere.
Vert
 
Posts: 250
Joined: Thu Nov 10, 2011 6:59 am

Re: Cave world 9 to world 10

Postby Kaios » Thu Jul 14, 2016 4:42 pm

I agree with your points that mining should be more interesting as well as the point about lower levels not being identical to the one above but I just don't think the hardness of rock/ore on level 5 needs to be any more difficult to mine through.

Yes I do think there should be a minimum amount of strength required but you can get 100+ points over the strength cap and still be unable to mine some rock types or certain hardness nodes even with a pick q100+ and that is completely ridiculous. Once you hit the stat cap in strength you should either be able to mine mostly everything without any extra bonus and some extra bonus might be required to mine a few harder spots but to make it more difficult than the amount of strength you can achieve is plain stupid.
User avatar
Kaios
 
Posts: 9174
Joined: Fri Jul 30, 2010 2:14 am

Re: Cave world 9 to world 10

Postby Ysh » Thu Jul 14, 2016 5:41 pm

Kaios wrote:Yes I do think there should be a minimum amount of strength required but you can get 100+ points over the strength cap and still be unable to mine some rock types or certain hardness nodes even with a pick q100+ and that is completely ridiculous. Once you hit the stat cap in strength you should either be able to mine mostly everything without any extra bonus and some extra bonus might be required to mine a few harder spots but to make it more difficult than the amount of strength you can achieve is plain stupid.

jorb wrote:I'm not entirely convinced that all tiles should be mineable, tbt.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Cave world 9 to world 10

Postby Burinn » Thu Jul 14, 2016 5:42 pm

Ysh wrote:
Kaios wrote:Yes I do think there should be a minimum amount of strength required but you can get 100+ points over the strength cap and still be unable to mine some rock types or certain hardness nodes even with a pick q100+ and that is completely ridiculous. Once you hit the stat cap in strength you should either be able to mine mostly everything without any extra bonus and some extra bonus might be required to mine a few harder spots but to make it more difficult than the amount of strength you can achieve is plain stupid.

jorb wrote:I'm not entirely convinced that all tiles should be mineable, tbt.


In reference to Jorb's quote, how is not being convinced all tiles should be mineable a Throw-Back Thursday?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: Cave world 9 to world 10

Postby Ysh » Thu Jul 14, 2016 5:43 pm

Burinn wrote:
Ysh wrote:
Kaios wrote:Yes I do think there should be a minimum amount of strength required but you can get 100+ points over the strength cap and still be unable to mine some rock types or certain hardness nodes even with a pick q100+ and that is completely ridiculous. Once you hit the stat cap in strength you should either be able to mine mostly everything without any extra bonus and some extra bonus might be required to mine a few harder spots but to make it more difficult than the amount of strength you can achieve is plain stupid.

jorb wrote:I'm not entirely convinced that all tiles should be mineable, tbt.


In reference to Jorb's quote, how is not being convinced all tiles should be mineable a Throw-Back Thursday?

I think ''truth be told'' is meanings of these word.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Cave world 9 to world 10

Postby Kaios » Thu Jul 14, 2016 6:00 pm

Ysh wrote:
jorb wrote:I'm not entirely convinced that all tiles should be mineable, tbt.


He didn't even explain why he thinks they shouldn't all be mineable and I'm not saying it should be something that's easy to do but getting stat cap and getting a good enough quality pick and getting good enough strength gear to go far beyond that stat cap isn't something that comes easily to many players and more so when it's earlier in a server's lifetime.
User avatar
Kaios
 
Posts: 9174
Joined: Fri Jul 30, 2010 2:14 am

Re: Cave world 9 to world 10

Postby Ysh » Thu Jul 14, 2016 6:05 pm

Kaios wrote:
Ysh wrote:
jorb wrote:I'm not entirely convinced that all tiles should be mineable, tbt.


He didn't even explain why he thinks they shouldn't all be mineable and I'm not saying it should be something that's easy to do but getting stat cap and getting a good enough quality pick and getting good enough strength gear to go far beyond that stat cap isn't something that comes easily to many players and more so when it's earlier in a server's lifetime.

It does seem silly to me that you can not mine this with maximum character and equipment. But I guess this does not seem silly to jorb. Can you think of some actual reason for doing it? Best I have is that it helps for building if player wants to live on the 5th level for some reasons.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Cave world 9 to world 10

Postby Kaios » Thu Jul 14, 2016 6:18 pm

Ysh wrote:It does seem silly to me that you can not mine this with maximum character and equipment. But I guess this does not seem silly to jorb. Can you think of some actual reason for doing it? Best I have is that it helps for building if player wants to live on the 5th level for some reasons.


If there are spots that you'll never be able to mine you have nothing to work towards anyways once you hit a point where you reach the cap so it seems sensible to me to make it difficult to reach a point you can mine all the tiles rather than impossible so players have a reason to continue to improve either their strength gear or pick quality or both.

Other than that yeah idk, what you said is true and I personally enjoy building things on the lower levels and underground roads are a nice form of transport as well.
User avatar
Kaios
 
Posts: 9174
Joined: Fri Jul 30, 2010 2:14 am

Re: Cave world 9 to world 10

Postby Hasta » Thu Jul 14, 2016 6:32 pm

Kaios wrote:
Ysh wrote:It does seem silly to me that you can not mine this with maximum character and equipment. But I guess this does not seem silly to jorb. Can you think of some actual reason for doing it? Best I have is that it helps for building if player wants to live on the 5th level for some reasons.


If there are spots that you'll never be able to mine you have nothing to work towards anyways once you hit a point where you reach the cap so it seems sensible to me to make it difficult to reach a point you can mine all the tiles rather than impossible so players have a reason to continue to improve either their strength gear or pick quality or both.

Other than that yeah idk, what you said is true and I personally enjoy building things on the lower levels and underground roads are a nice form of transport as well.


If there is ANYTHING indestructible in this game it will be used as means to construct unsiegeable vaults. I don't think Jorb will go there.
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

Re: Cave world 9 to world 10

Postby Granger » Thu Jul 14, 2016 7:26 pm

Hasta wrote:
Kaios wrote:
Ysh wrote:It does seem silly to me that you can not mine this with maximum character and equipment. But I guess this does not seem silly to jorb. Can you think of some actual reason for doing it? Best I have is that it helps for building if player wants to live on the 5th level for some reasons.


If there are spots that you'll never be able to mine you have nothing to work towards anyways once you hit a point where you reach the cap so it seems sensible to me to make it difficult to reach a point you can mine all the tiles rather than impossible so players have a reason to continue to improve either their strength gear or pick quality or both.

Other than that yeah idk, what you said is true and I personally enjoy building things on the lower levels and underground roads are a nice form of transport as well.


If there is ANYTHING indestructible in this game it will be used as means to construct unsiegeable vaults. I don't think Jorb will go there.


Unmineable tiles could have the same build-near limitations as water.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], OIchi, Trendiction [Bot] and 92 guests