Visitor debuff & Alt vaulting

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Visitor debuff & Alt vaulting

Postby Herbal » Fri Jul 15, 2016 5:18 pm

Every time I come back to this game, I have some fun, and then shortly after I'm reminded of all the fucking bullshit that just pisses me off. Visitor debuff is one of those things. Why is this thing still a thing? Why has nothing been done about alt vaults?
Visitor debuff is an unnecessary crutch for bad players that punishes sneaky, strategic players. No longer can you punish people for accidentally leaving their gate open. You can quite literally kill somebody who has a master key on him and not be able to punish him for this action. Having their key is fucking useless in the grand scheme of things. And what did we gain from having such a casual-friendly piece of shit thing in the game? Safe trading? I'd hardly even call that a plus. You've removed a degree of uncertainty that played a major part in making the game as good as it is. It's too safe now, trading, like most player interactive things in this game, should be a nerve wracking ordeal.
Lest you forget, we still had trade villages in legacy. The only difference is that those villages had to be more vigilant and alert in case some people wanted to cause havoc, and that is a good thing. Everything is so passive and sterile currently.
Pali bashing is a thing of the past, never has the world been as safe as it is right now. Claim shields, visitor debuff, no palibashing.

Then, to rub salt in the wound, alt vaults are still just as prevalent as they always have been. How has there not even been an attempt at tackling this issue? Not even an idea thrown into the game to test if it has any positive effect. The being able to loot hearth fires idea has been around for as long as I can remember, as well as members of your village being unable to log out when your shield claim is being attacked/is down.Why haven't these been implemented to test if they have their desired effect?

Time and time again, people have said that sieging villages just isn't worth it. It shouldn't take this long to address this issue. At least fucking try the above mentioned workarounds to see if they help rather than just dismissing them based on nothing but subjective shit. Then, if they end up failing, you can say you told us so and we can go back to the drawing board. That is how progress is made.

I'd like H&H to go back to being a brutal survival game in which mistakes have consequences. Right now it's more akin to harvest moon.
Fuck this game, it's frustrating that it's a one of a kind. This is why competition between devs is a good thing, it would actually act as a kick start to getting something done about issues that are years and years old that never get addressed, and instead get sidelined for some fucking meaningless fluff update that doesn't address core issues. At least back in Legacy the issue was less apparent because Pali bashing was a thing and as such sieging wasn't a massive pain in the ass.

Shame on all of the PvP heavy villages being so passive and quiet on this subject too, I guess you've all been spoiled by how casual this shit has become recently that it's made you impotent.
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Re: Visitor debuff & Alt vaulting

Postby shubla » Fri Jul 15, 2016 5:26 pm

Alt vaulting and vaulting in general is very hard to eliminate.
If you have some really good ideas im sure devs will implement them.
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Re: Visitor debuff & Alt vaulting

Postby dzielny_wojownik » Fri Jul 15, 2016 6:56 pm

Herbal wrote:Shame on all of the PvP heavy villages being so passive and quiet on this subject too, I guess you've all been spoiled by how casual this shit has become recently that it's made you impotent.

most of the pvp heavy villages have already quit the game cuz combat is shit and they didnt bother fixing archery for months

visitors debuff was one of the "social interaction" features
it hasn't brought more social interaction than it was before the update and i dont think any update will do it
the only thing i like about it is that people can have their own little markets without their stands getting bashed constantly

why didnt you post on your main account tho?
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Re: Visitor debuff & Alt vaulting

Postby LadyGoo » Fri Jul 15, 2016 7:14 pm

dzielny_wojownik wrote:it was one of the "social interaction" features
it hasn't brought more social interaction than it was before the update and i dont think any update will do it
the only thing i like is that people can have their own little markets without their stands getting bashed constantly
You are wrong. Villages can set certain security and access levels, which would make their places more safe to recruit more players, if they would not be so noobish.
Also wrong on the social interactions as well. There were a lot after the devs implemented the charterstones in W8. It has decayed greatly because they have decided to make some use of charisma and rock crystals, without considering why they had to implement the charterstones in the first place.

Herbal wrote:Safe trading? I'd hardly even call that a plus. You've removed a degree of uncertainty that played a major part in making the game as good as it is. It's too safe now, trading, like most player interactive things in this game, should be a nerve wracking ordeal.
Lest you forget, we still had trade villages in legacy. The only difference is that those villages had to be more vigilant and alert in case some people wanted to cause havoc, and that is a good thing. Everything is so passive and sterile currently.
I am not sure whether it is you being unaware of the things, or twisting the story to prove your point. But the trade villages in Legacy would get raided, stuff would be stolen from the barters, you would have to constantly have guards on and set opening hours. The only reason why they were kind of working is because you could safely port there via old crossroads, that would not require you to "visit" them, ask for ridicilous amount of charisma for a jump (the devs forgot that they have implemented the stat caps), or require the rock crystals, monopolized by everyone, but the noobs.

The being able to loot hearth fires idea has been around for as long as I can remember, as well as members of your village being unable to log out when your shield claim is being attacked/is down.Why haven't these been implemented to test if they have their desired effect?
I was the one suggesting the hearthfire looting. However, there are many ways to avoid it. Starting from transporting all the alts from your village to elsewhere via one of the minehole entrances, or the doors. If the village is big enough and has many gates (Siberia got wall made out of gates) the enemies won't be able to catch all the transport alts.
It is also wrong to keep the characters logged on, since people have work/study and need to sleep. I rather like the idea of an pre-appointed fighting and siege windows, than what we have now. It is both exhausting for the defenders and the attackers.

I'd like H&H to go back to being a brutal survival game in which mistakes have consequences.
It was such a survival game for the noob villages. The pros had vaults impossible to raid and checking your walls every day on alt would ensure that you are 100% safe. The only reason why people would go outside and fight is that they had their ancestral prayers + you did not need that superior character to land a kill with movement combat.

Shame on all of the PvP heavy villages being so passive and quiet on this subject too, I guess you've all been spoiled by how casual this shit has become recently that it's made you impotent.

Honestly, the legacy world was much less dangerous in terms of losing your village. :D No-one needed to carry the keys, everyone would have crossroads for the fast travel and safest ever travel.
I would say, the legacy had the combat and trade going because it was casual enough.
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