Archery

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Archery

Postby Moisture » Sun Jul 24, 2016 9:56 pm

Let's cut to the chase right from the get go. Archery cannot be left in the pitiful state it is currently in. I hope that Jorb&Loftar nerfed the ever living shit out of it to shut people up from complaining while they figured out a more balanced position to put it in, which is somewhat understandable.
Some of the ideas I've read in regards to archery fixes are fucking laughable though. People who were saying that defenses should be able to block archery are full fucking retarded and clearly have no idea how the combat system works, otherwise they would never suggest something so goddamn dumb.

The way archery was shouldn't be too far off on how it should be. The issue however was that a q100 bow was just straight up 1 shotting people who 200+ con and a full set of q150+ steel. Obviously that was bullshit, however there are much better ways to fix the archery issue that don't consist of butchering the ever living shit out of it in every single aspect.

First of all, give each piece of metal armor some form of innate resistance to arrows specifically. I say metal only because towards the late game, even steel loses out to a high quality CtC. Don't go overboard with the amount of resistance these pieces give though, but make it significant enough that a full set of steel will effectively enable you to survive 3-4 arrows from a regular (but high quality) bow using bone/stone arrows.
Arrows are key to this rebalancing. Seriously. Bone and stone arrows should be sufficient enough to deal with leather users. Finally, introduce the much sought after Metal headed arrow (which should require a nugget of metal to create). Now this thing right here, should essentially be the same as a bone and stone arrow in terms of raw damage, but this arrow should have some innate armor piercing to bypass arrow resistance that the metal armors get.
Finally, reintroduce the Ranger's bow. There's two ways to go about the Ranger's bow. You could either have it as a direct upgrade to the regular bow, making it just flat out better in all areas, effectively phasing out regular bows in the late game or make it an alternative, giving it a certain niche that it excels at, be that a hyper long range, highly accurate type weapon with a slower aim time or perhaps something else, I don't really know.
High q metal arrows + high q ranger's bow should definitely have the possibility to 1 shot, especially people with under max Con.

What these changes do is twofold. First of all, people who enjoy hunting animals with archery are no longer crippled due to the nerfs. They can hunt just as they did before the nerfs essentially. Secondly (and as with most of my ideas) it encourages versatility and variety.

Oh and just to clarify, I'm not some asshurt MM user who got screwed over by the nerf. The only archer I've ever had this world ended up dying towards the start of the midgame because I was god awful with MM (Seriously, I went through an entire inventory + quiver of arrows and didn't hit anybody in the skirmish that my archer died in).

Archery cannot be left in the sorry state it's in now though, and this idea that archery should be integrated as it is now into the regular combat system is just silly. The way the skill works would have to be completely reworked and it would look nothing at all like how archery looks now. In fact, it would have to be more reminiscent to a MMO in which when you target somebody, it automatically does any aiming for you and instead all you'd be doing is clicking some ranged attacks like "Quick Shot" to break defenses from a distance and then "Deadeye" as your pseudo Chop attack when they have no defenses. Unless that shit is what the devs have planned, I like my idea proposed here better.
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Re: Archery

Postby Jacobian123 » Sun Jul 24, 2016 11:06 pm

+1 Nobody uses bows because of the halfassed archery nerf, make archery great again.
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Re: Archery

Postby SinJin » Mon Jul 25, 2016 1:41 pm

I'm shocked that you see a lot wrong with archery now. It's not perfect but it sure in the fuck ain't useless. You ought to have a fire brand shoved up where the sun don't shine for even mentioning wanting to be able to one-shot anyone wearing more than leather.
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Re: Archery

Postby Moisture » Mon Jul 25, 2016 6:42 pm

SinJin wrote:I'm shocked that you see a lot wrong with archery now. It's not perfect but it sure in the fuck ain't useless. You ought to have a fire brand shoved up where the sun don't shine for even mentioning wanting to be able to one-shot anyone wearing more than leather.


Except it is well and truly useless as fuck. I haven't seen a single person bother with a bow since the first week of the nerf went by. Even hunting animals requires far more investment into MM than it does to throw a few points into unarmed and melee.
Also get the fuck out, of course you should be able to 1 shot people with bows. I can do the exact same thing right now with melee against people with 200+ armor, and that has the added benefit of not being god awful in terms of defenses unlike MM which still requires a significant investment into unarmed just to not get 1 shotted by anything that has a sword.
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Re: Archery

Postby MadNomad » Tue Jul 26, 2016 4:19 pm

i remember that at 300 perc 70 mm and with both shitty arrow and bow i dealt like 650 damage or something like this so i believe top q bows could do 1K without prob and that would kill capped con in top armor class armor (400) aiming took like 1 second

for sure wont be more balanced if it will be as it was before
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Re: Archery

Postby Hasta » Tue Jul 26, 2016 4:55 pm

Moisture wrote:of course you should be able to 1 shot people with bows. I can do the exact same thing right now with melee against people with 200+ armor

Except, you know, if they put up a block or something. Then you can't.
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Re: Archery

Postby Moisture » Tue Jul 26, 2016 6:36 pm

MadNomad wrote:for sure wont be more balanced if it will be as it was before


I never said bring it back to how it was before. I said it wasn't far off from being completely fine pre nerf. Obviously that is implying that it requires some tweeks.

Just because people are asshurt that they got 1 shotted pre nerf, doesn't mean that MM is fine in its current state. Nobody in the entire game uses bows now. Not hunters, not pvpers, nobody. It's complete fucking shit now, which pigeonholes choice even more in a game that already has a lack of choice, especially as far as combat goes.

Hasta wrote:Except, you know, if they put up a block or something. Then you can't.


Rangers bow could easily 1 shot in legacy as well. A rangers bow has a much longer aim time, so if you get hit by one then quite frankly you deserve to die.
Archery also has the flaw that if you miss and the guy closes the distance, you are dead unless you have a stupidly high amount of unarmed to defend yourself, but you'll still never gain enough distance on the guy to safely fire off another shot either way.
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Re: Archery

Postby Hasta » Tue Jul 26, 2016 6:46 pm

Moisture wrote:Rangers bow could easily 1 shot in legacy as well. A rangers bow has a much longer aim time, so if you get hit by one then quite frankly you deserve to die. Archery also has the flaw that if you miss and the guy closes the distance, you are dead unless you have a stupidly high amount of unarmed to defend yourself, but you'll still never gain enough distance on the guy to safely fire off another shot either way.


Doesn't make "melee can OHK so archery should OHK too" a valid argument. Archery is not embedded into combat system. Neither current, nor legacy, nor failed test one. Archery results should not be compared to melee results.
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Re: Archery

Postby Moisture » Tue Jul 26, 2016 7:07 pm

Hasta wrote:Doesn't make "melee can OHK so archery should OHK too" a valid argument. Archery is not embedded into combat system. Neither current, nor legacy, nor failed test one. Archery results should not be compared to melee results.

It works both ways, so yes it is valid. There's no reason why archery shouldn't be able to one hit KO when that's how it's always been. The issue was low quality bows going through high quality steel with next to no cut off in damage.
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Re: Archery

Postby DDDsDD999 » Tue Jul 26, 2016 8:05 pm

Moisture wrote:Rangers bow could easily 1 shot in legacy as well. A rangers bow has a much longer aim time, so if you get hit by one then quite frankly you deserve to die.

Archery in previous worlds was just used for killing afks behind walls past world 3. Comparing it at all to this archery is retarded.

Moisture wrote:It works both ways, so yes it is valid. There's no reason why archery shouldn't be able to one hit KO when that's how it's always been.

Yeah, no. You actually have to break someone's defense in melee to land a KO, which they can counter.
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