Let's cut to the chase right from the get go. Archery cannot be left in the pitiful state it is currently in. I hope that Jorb&Loftar nerfed the ever living shit out of it to shut people up from complaining while they figured out a more balanced position to put it in, which is somewhat understandable.
Some of the ideas I've read in regards to archery fixes are fucking laughable though. People who were saying that defenses should be able to block archery are full fucking retarded and clearly have no idea how the combat system works, otherwise they would never suggest something so goddamn dumb.
The way archery was shouldn't be too far off on how it should be. The issue however was that a q100 bow was just straight up 1 shotting people who 200+ con and a full set of q150+ steel. Obviously that was bullshit, however there are much better ways to fix the archery issue that don't consist of butchering the ever living shit out of it in every single aspect.
First of all, give each piece of metal armor some form of innate resistance to arrows specifically. I say metal only because towards the late game, even steel loses out to a high quality CtC. Don't go overboard with the amount of resistance these pieces give though, but make it significant enough that a full set of steel will effectively enable you to survive 3-4 arrows from a regular (but high quality) bow using bone/stone arrows.
Arrows are key to this rebalancing. Seriously. Bone and stone arrows should be sufficient enough to deal with leather users. Finally, introduce the much sought after Metal headed arrow (which should require a nugget of metal to create). Now this thing right here, should essentially be the same as a bone and stone arrow in terms of raw damage, but this arrow should have some innate armor piercing to bypass arrow resistance that the metal armors get.
Finally, reintroduce the Ranger's bow. There's two ways to go about the Ranger's bow. You could either have it as a direct upgrade to the regular bow, making it just flat out better in all areas, effectively phasing out regular bows in the late game or make it an alternative, giving it a certain niche that it excels at, be that a hyper long range, highly accurate type weapon with a slower aim time or perhaps something else, I don't really know.
High q metal arrows + high q ranger's bow should definitely have the possibility to 1 shot, especially people with under max Con.
What these changes do is twofold. First of all, people who enjoy hunting animals with archery are no longer crippled due to the nerfs. They can hunt just as they did before the nerfs essentially. Secondly (and as with most of my ideas) it encourages versatility and variety.
Oh and just to clarify, I'm not some asshurt MM user who got screwed over by the nerf. The only archer I've ever had this world ended up dying towards the start of the midgame because I was god awful with MM (Seriously, I went through an entire inventory + quiver of arrows and didn't hit anybody in the skirmish that my archer died in).
Archery cannot be left in the sorry state it's in now though, and this idea that archery should be integrated as it is now into the regular combat system is just silly. The way the skill works would have to be completely reworked and it would look nothing at all like how archery looks now. In fact, it would have to be more reminiscent to a MMO in which when you target somebody, it automatically does any aiming for you and instead all you'd be doing is clicking some ranged attacks like "Quick Shot" to break defenses from a distance and then "Deadeye" as your pseudo Chop attack when they have no defenses. Unless that shit is what the devs have planned, I like my idea proposed here better.