>Reimplement legacy combat as it was in w7
>Give evil eye a 4 IP cost instead of 2
>Start combat intensity at 5 instead of 0
>Give consume the flames a 6 IP cost and allow for it to reduce combat intensity to 0 (a crippling escape tactic, or for slowing down your attackers in outnumbered fights)
>Leave fan the flames as it was, but only allow for it to take intensity to a maximum of 5 out of 10
>Make evil eye more reliable in terms of it going off first or not
>Readd drinking while moving
>Make call of thunder a line of sight move but do not set a cast distance
>Make movement hits do 25% instead of 75% extra weight
>Remove collision boxes from signposts
>Make it so that MC is considered when you are hit moving in shield stance instead of defaulting to UA as it was in legacy
>Disregard card system entirely after these changes have been made
Also provide us with double-tap combat support in the default client if possible
Likely not going to happen, but I can dream o7