LadyGoo wrote:First of all, what is wrong with the claims?
Secondly, people will just wall the resources then.
Thirdly, leaving no scents while picking up a resource from someone's claim will result in less conflicts or trades.
LadyGoo wrote:First of all, what is wrong with the claims?
LadyGoo wrote:Thirdly, leaving no scents while picking up a resource from someone's claim will result in less conflicts or trades.
Acre clay could be.Qeeet wrote:water/clay cannot be walled.
Bots do not claim the resources or wall them. According to you, water and some clay nodes cannot be claimed. So you are free to steal them and face the consequences.The problem lies in the evolution of a world. Think about it: the world started, bot users search for high clay\water\soil nodes, put a claim. Everyone else wont steal the resources, unless they are as strong as those who put a claim, ???, PROFIT. Those who put a claim (most likely bot users) wins, they develop much efficient, which is very important at the world start.
No-one will guard the place 24/7 to track the scent that exists only for 8 hours.Qeeet wrote:LadyGoo wrote:Thirdly, leaving no scents while picking up a resource from someone's claim will result in less conflicts or trades.
you still leave trespassing scent
Qeeet wrote:I think that taking soil/water/clay shouldn't leave any scents. This will help keeping the world cleaner from claims
LadyGoo wrote:No-one will guard the place 24/7 to track the scent that exists only for 8 hours.
Qeeet wrote:I personally believe that the claim should be used to secure your stuff: crates, houses etc, and NOT the empty ground.
Users browsing this forum: Claude [Bot] and 109 guests