Thicker forests

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Thicker forests

Postby Jesus_Smith_Nandez » Mon Aug 01, 2016 10:29 am

Most forests irl that have not been cleared at all have have trees that are very close together. In forests around where I live, the foliage of the trees can block the sky completely except for small clearings.

In HnH, trees even in the thickest forest biome are very far apart, conspicuously so. Forests should be dense enough that they are hard to run through without paying attention, and while still possible to traverse with horses, it should be at a significant disadvantage. This could give players a more active form of gameplay traversing and fighting/chasing in forests, and give people the ability to flee from mounted units by fleeing into a thick forest where the horses have trouble; at the moment horses just excell everywhere for combat.
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Re: Thicker forests

Postby vatas » Mon Aug 01, 2016 10:58 am

+1
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Re: Thicker forests

Postby Amanda44 » Mon Aug 01, 2016 11:03 am

Yeah, I've thought the same thing ... there should be areas of denser forest ... +1
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Re: Thicker forests

Postby SacreDoom » Mon Aug 01, 2016 2:03 pm

Not until something is done about pathfinding. It would drive me nuts to have to walk through a densely crowded thicket just to harvest some mushrooms, and it doesn't add anything worthwhile or interesting gameplay-wise, save maybe the aforementioned fleeing scenario. Getting stuck on the very edge of every log would be terrible if they're everywhere. If the movement was more smooth, perhaps it's not a bad idea.
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Re: Thicker forests

Postby Teleskop » Mon Aug 01, 2016 3:01 pm

Image

make a biome like białowieża forest in poland

with those in it

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Re: Thicker forests

Postby Jesus_Smith_Nandez » Mon Aug 01, 2016 7:40 pm

My source was the boreal forests here in Canada
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Re: Thicker forests

Postby MadNomad » Mon Aug 01, 2016 8:23 pm

so i can't do anything with wagon? not a good idea
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Re: Thicker forests

Postby Ysh » Mon Aug 01, 2016 8:29 pm

MadNomad wrote:so i can't do anything with wagon? not a good idea

You must clear path through this woodscape to use convenience of man.

I think maybe increase object by a lot is maybe bad load for server? It is the only bad to this I am thinking.
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Re: Thicker forests

Postby MadNomad » Mon Aug 01, 2016 8:32 pm

so i have to chop more trees? no, thanks
but true, too much objects could cause some performance problems
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Re: Thicker forests

Postby Ysh » Mon Aug 01, 2016 8:40 pm

MadNomad wrote:so i have to chop more trees? no, thanks
but true, too much objects could cause some performance problems

Maybe it can add some better way for tree cut. But I think to see labor path carve through forest is pretty neat.
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