Bush fruit respawn rate - tree/bush ripe fruit indication

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Bush fruit respawn rate - tree/bush ripe fruit indication

Postby BetrayalAtK » Tue Aug 02, 2016 4:18 pm

Is it broken, or intended to be completely random, if intended, why? And why its not the same as trees?, trees seem to have stable cicles that refresh all items given by it every week, i currently have like 10 bush of every type of fruit, and its annoying to check all of them all the time to see if they have fruit. And they almost never seem to have any.

A big time saver and a great mechanic would be if the models of the trees and bushes would only show their fruit if the have any. As it gets depleted, the model should no longer show fruit graphics. That way we could save so much time on checking empty trees/bushes. I guess that for branches, bark etc would be ridiculous to have visual indicators, but for fruits its simple and necessary.
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Re: Bush fruit respawn rate - tree/bush ripe fruit indicatio

Postby Onep » Wed Aug 03, 2016 11:01 pm

BetrayalAtK wrote:Is it broken, or intended to be completely random, if intended, why? And why its not the same as trees?, trees seem to have stable cicles that refresh all items given by it every week, i currently have like 10 bush of every type of fruit, and its annoying to check all of them all the time to see if they have fruit. And they almost never seem to have any.

A big time saver and a great mechanic would be if the models of the trees and bushes would only show their fruit if the have any. As it gets depleted, the model should no longer show fruit graphics. That way we could save so much time on checking empty trees/bushes. I guess that for branches, bark etc would be ridiculous to have visual indicators, but for fruits its simple and necessary.

There has been mention of making bushes berries disappear when they're empty. As far as bushes go though, I'd just replant them. It's the fastest way to get more berries.
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Re: Bush fruit respawn rate - tree/bush ripe fruit indicatio

Postby APXEOLOG » Thu Aug 04, 2016 7:38 am

BetrayalAtK wrote:A big time saver and a great mechanic would be if the models of the trees and bushes would only show their fruit if the have any. As it gets depleted, the model should no longer show fruit graphics. That way we could save so much time on checking empty trees/bushes. I guess that for branches, bark etc would be ridiculous to have visual indicators, but for fruits its simple and necessary.

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Re: Bush fruit respawn rate - tree/bush ripe fruit indicatio

Postby MadNomad » Thu Aug 04, 2016 11:15 pm

Onep wrote:
BetrayalAtK wrote:Is it broken, or intended to be completely random, if intended, why? And why its not the same as trees?, trees seem to have stable cicles that refresh all items given by it every week, i currently have like 10 bush of every type of fruit, and its annoying to check all of them all the time to see if they have fruit. And they almost never seem to have any.

A big time saver and a great mechanic would be if the models of the trees and bushes would only show their fruit if the have any. As it gets depleted, the model should no longer show fruit graphics. That way we could save so much time on checking empty trees/bushes. I guess that for branches, bark etc would be ridiculous to have visual indicators, but for fruits its simple and necessary.

There has been mention of making bushes berries disappear when they're empty. As far as bushes go though, I'd just replant them. It's the fastest way to get more berries.


but there is no need to bother with this, cause they have shit hunger and u have to prepare all the treeplanting shit for that, there are a lot easier to get and a lot better foods.
I personally simply collect random shit from forest for variery bonus and its a lot easier and saves time
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Re: Bush fruit respawn rate - tree/bush ripe fruit indicatio

Postby BetrayalAtK » Fri Aug 05, 2016 5:41 am

Yeah the FEP points are low for forage foods, even more when you reach 50+ stats, but its still great for early game and they can be raised a bit with quality. Once you get to mid game, farming all vegetables and domesticating all animals, (at least in my case) i rarely go outside to forage stuff, and to be fair i dont have the time to do it often. Germinating a seed on the table is something that can be done in idle, and you can time that. I like keeping things on a schedule and raising the quality of pretty much anything.

Also, you can use the seeds for some curios, and growing bushes is a lot faster that a tree, so you raise the quality faster with each generation, the thing is, it stops being a viable way to have a sustainable source of cheap fruits or seeds when you deplete it and it stays dead forever. Unless your online often and just keep replating bushes like a maniac and even so, its annoying to have the old dead bushes clutering your lot. Clearing them consumes valuable energy.

Whatever your opinion might be about bushes, they need some changes, right now they have more use as a cosmetic than for anything else(i keep my tower surrounded with lovely berry bushes). I have been playing for 4 months and i remember taking some bushes to my lot very early game, well, in those 4 months i think i have only looted berries 3 or 4 times on SOME of them. Thats insane.
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