I'm not sure why you guys changed things from how it used to be. The old ideology system where you had to move the sliders every several hours was great since it let you time when to log in easier and let you customize your character's strengths and weaknesses. The new experience points seem pointless, and the hunger points are aggravating since you can't eat as much as you wanted to like before (as long as you were working enough to drain your stamina and drink water to replenish it while your energy went down).
I wouldn't mind the hunger system if there was a "digestion process" for attributes to activate as well as metabolism to play with so the more active your character is, the faster attributes would activate and the faster hunger would be consumed, but that doesn't happen. As it is, it isn't clear what the dissociation between hunger and energy is supposed to represent.
You guys had a great thing going before, and I get the impression that you changed it just to have something new. I know some people don't like the saying, "If it ain't broke, don't fix it," because it tolerates mediocrity, but what you had before was much more than mediocre. The system now seems more mediocre than before.