by ekzarh » Wed Aug 10, 2016 8:30 am
There was a great idea in Life is Feudal.
There are about 50 alchemic ingredients.
And there are about 50 'attributes' like +str or +agi
Each ingredient has 2 or 3 (don't remember) attributes. And attributes are distributed randomly for each character.
When 2 ingredients with same attribute are combined - you get potion. When there no same attributes - you get junk.
I'll provide and example. Let's say cat gold is an alchemic ingredient.
I brew it 10 times with 10 different ingredients.
As a result i get 6 junks, 2 potions +10% swim speed for 1 min, 1 potion +3str for 1 min, 1 poison -10 agi for 30 sec.
Now i know that for my char cat gold has the following attributes:
+10% swim speed
+ 3str
-10 agi
Another char does the same and for him cat gold means
-10% beast aggro chance
+10% damage vs beasts
-30% damage during cave-in
So each character must brew all kinds of combinations to discover all the recipes. And this makes some ingredients invaluable for one character and total junk for another character.
This motivates to trade a lot.
There can be lots of points to make it more interesting - like making some ingredients more rare or more valuable even through randomness. Some are spawnable on biomes and forageable, some are mineable, some huntable, some fishable. some already existing rare items.
Also, if every brewing process would require to use some very expensive items like steel, gold, troll skulls - this would make perfect endgame content. And also would prevent alting to make a 'convenient' alchemist.
Also it shd probably have high requirements to prevent alt spamming to get lucky recipes.
P.S. I would kindly ask Jorbtar to put at least 'I have read' response on this post.