Foragable Farming

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Foragable Farming

Postby Enjoyment » Wed Aug 10, 2016 6:48 pm

1. We have gilding.
2. The only surv gild cloth is nettle.
3. Nettle skirts/shorts can't be made more than q 40-45...
3.1. Any surv-gild is useless behing 40-45q.
4. You could have 200 surv, but you'll never find q200 nettle.
WHY?
Bring us a new skill. Master of nature. 100 farm, 100 surv and 100 exp to unlock. Provides a small chance (like 0,1%) to collect seeds from nettles/rustroots/clovers/dandelions etc.
Make special structure for growing it.
Make it VERY HARD to grind q of foragables, but make it POSSIBLE.
....
Or just make another set of surv-cloth...
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Re: Foragable Farming

Postby Ysh » Wed Aug 10, 2016 6:50 pm

Enjoyment wrote:Or just make another set of surv-cloth...

Probably better.
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Re: Foragable Farming

Postby shubla » Wed Aug 10, 2016 6:57 pm

I think some variation to gilds should be added. Some abilities theres only 1 gild, or none.
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Re: Foragable Farming

Postby Enjoyment » Wed Aug 10, 2016 7:11 pm

shubla wrote:I think some variation to gilds should be added. Some abilities theres only 1 gild, or none.

Basically, no one need 600 smithing (due to ore q limit at 150-200), but we have it. No one need 600 carpentry, but we have it.
And "What do we need?" - farming and surv, and we have a lot of farming-gild-cloth, but none of surv-gild-cloth... Thats a shame...
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Re: Foragable Farming

Postby shubla » Wed Aug 10, 2016 7:13 pm

Enjoyment wrote:but none of surv-gild.

I think theres two?
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Re: Foragable Farming

Postby azrid » Wed Aug 10, 2016 9:17 pm

I think badger vest and some other clothing piece had survival gild too.
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