Loftar's statistics

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Loftar's statistics

Postby Enjoyment » Sat Aug 13, 2016 1:55 pm

Disclaimer: I used the forum search to find them, but wasn't any successful (will be appreciate for any links from more lucky players).

So, back near the end of w8, our dear coding-god, Loftar the Almighty, began to post some decent statistics, revealing all those little server things. And that's was like "Wow, what a brilliant dev-move! It is interesting and has so much potential to dev-community conversation!". And then L said like "I'll post you such info from time to time, if you are interested". And we were. And said that we were. But he never posted them again. And that's sad.
Bring it back. And I'll try to convince you about it's value.

1. "Breakin' the wall" - Revealing some of the things, which usually count as "closed development info, not interested/allowed to players" may destroy the "wall" between play and dev, replacing "Devs-are-Gods, players-are-nothing" EA-like-system with "Devs=players" Blizzard-like-system (note, Blizzard started to make some in-dev-reveals (like "designing a greedy goblins" or "development of floating damage numbers in multi-language game" not so long ago (basically, I saw them later, so I compare them to Loftar's post, not vice versa)).

2. "Makin' it clear" - such statistic sheets can be a valuable argument in some of in-game discussions. For example, while someone states something like "Archery is too OP and makes using melee retarded!", here comes L and says "for last month 17 ppl were killed by melee, while only 3 by arrows, so no.", or "yeap, the percentage of ppl killed by arrows raised a lot since last month, so it could be a valuable point of view". Note - Im not telling L should sit all the days at forum, posting his "numbers that never lies" as final argument in any community discussions, but it could really be useful in some of the most hot ones.

3. "Just for fun" - maybe not so important for game-dev, but still. We know L is a funny man, providing some really good jokes rarely from time to time. And he can post some of the statistics "just as it is, for fun". For example, after implementing hedgehogs, there were some discussions about their rarity (some ppl met them on every second step, and some wasn't able to find them for weeks). And post like "There currently 2174 hedgehogs all over the world, comparing to 6928 rabbits. So yeah, they're kinda rare, but not too much". Or just some random posts like "Farming report: percentage of currently planted crops" (like we have 179345 carrots, 89734 flax, 34920 beetroots, etc. actively growing by now), or "Statistic of currently mined ores" and so on. Im sure some part of community will definitely like this reports. And you should keep in mind, that even 5 ppl is like 2% of current player-base )

4. "My own summer" - kinda all other purposes, that I've missed, but L can easily get from dark corners of his mind - like just to entertain himself (as the original w8 posts were like).

Should state once more time:
1. Im not telling something new for devs to do instead of development. Im just voting for Loftar to bring back what he already did not so long ago.
2. IMHO, it can become one of the steps to slightly push the devs-player communication on a new level.

P.S. If L somehow will look into this thread, please, post some wierd stats in it. ;)
Last edited by Enjoyment on Sat Aug 13, 2016 2:49 pm, edited 1 time in total.
English is neither my native lang, nor my best side...
Enjoyment
Under curfew
 
Posts: 932
Joined: Mon Oct 12, 2015 6:32 pm
Location: Kyiv, Ukraine

Re: Loftar's statistics

Postby Baldarich » Sat Aug 13, 2016 2:02 pm

[image removed]

noone cares

USER WAS WARNED FOR THIS POST
Last edited by Granger on Sat Aug 13, 2016 5:06 pm, edited 2 times in total.
Reason: warning added, annoying offtopic gif removed
Teleskop wrote:if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
User avatar
Baldarich
 
Posts: 550
Joined: Mon Aug 10, 2015 2:09 pm
Location: viking ship

Re: Loftar's statistics

Postby bojackson » Sat Aug 13, 2016 2:21 pm

-read most of this, you could condense a bit tho imo, and put some spaces between paragraphs to help eyes :D -

I never noticed lofty posting that stuff before, I would have been interested as well. I like numbers and stats. I like the rust menu, it shows funny stats like "total players killed" or "total gunshots fired". Gives you a little glimpse into the matrix feeling :geek:

I miss the streams too jorby, fun to hear you guys talk about ideas and show some of the backroom magic.
Ohhh that's how I make a sig, cool
User avatar
bojackson
 
Posts: 152
Joined: Sat Aug 29, 2015 8:02 pm
Location: Middle of a J&L sandwich

Re: Loftar's statistics

Postby Enjoyment » Sat Aug 13, 2016 2:53 pm

bojackson wrote: spaces between paragraphs to help eyes :D - .

Done
bojackson wrote:I never noticed lofty posting that stuff before, I would have been interested as well. I like numbers and stats. I like the rust menu, it shows funny stats like "total players killed" or "total gunshots fired". Gives you a little glimpse into the matrix feeling :geek:

Im sure they was posted near December 2015! Im sure in it! I don't want to be locked in the room with soft walls! Not again! Someone, pls say I wasn't the only one who saw them.
bojackson wrote:I miss the streams too jorby, fun to hear you guys talk about ideas and show some of the backroom magic.

That's was the point - maybe they just don't know how cool and fun it was?
English is neither my native lang, nor my best side...
Enjoyment
Under curfew
 
Posts: 932
Joined: Mon Oct 12, 2015 6:32 pm
Location: Kyiv, Ukraine


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Google [Bot], Neppy, Wunsz and 111 guests