Temporary buff for Mirkwood Offerings

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Temporary buff for Mirkwood Offerings

Postby shadyg0d » Wed Aug 24, 2016 12:15 am

I agree they were very OP and rather silly. However changing them in the middle of a world has made it extremely unfair for new players. Maybe you could change it back for the rest of this world, or make some kind of compromise.
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Re: Temporary buff for Mirkwood Offerings

Postby MrPunchers » Wed Aug 24, 2016 12:26 am

They should've left Mirks alone imo, not able to get hq cause only 10q mirkwood exists.
Now they're complete trash, unusuable. They weren't really too op, all I did was afk a full inv of them and wake up with like 40k lp lol :lol: eats exp though.
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Re: Temporary buff for Mirkwood Offerings

Postby Fierce_Deity » Wed Aug 24, 2016 2:15 am

I like them the way they are now. You speak as if their LP/HR is trash now, when its still okay. Its just not ridiculously high anymore, and you don't have to make a staggering 48 of them to get you through a single day of studying. That is if you are able to autostudy, and keep up the experience for that much drain.
I tried to keep up with mirkwoods for a month and it just sucked more fun from the game for me. You really enjoyed going out every day or two to make a ton of those things? We stopped hunting for meat, and started hunting for entrails. It was bad, a large portion of my playtime should not revolve around spamming a single curiosity. My daily cycle turned into getting on to hunt for experience, then collect mirkwood logs, then hunt for entrails, then plant more bushes for future seeds for mirkwoods. I was playing mirkwood simulator, not haven. I don't think I was the only one like this either. Mirkwoods make for a toxic experience, and I am happy with the way they are now.
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Re: Temporary buff for Mirkwood Offerings

Postby shadyg0d » Wed Aug 24, 2016 2:26 am

Fierce_Deity wrote:I like them the way they are now. You speak as if their LP/HR is trash now, when its still okay. Its just not ridiculously high anymore, and you don't have to make a staggering 48 of them to get you through a single day of studying. That is if you are able to autostudy, and keep up the experience for that much drain.
I tried to keep up with mirkwoods for a month and it just sucked more fun from the game for me. You really enjoyed going out every day or two to make a ton of those things? We stopped hunting for meat, and started hunting for entrails. It was bad, a large portion of my playtime should not revolve around spamming a single curiosity. My daily cycle turned into getting on to hunt for experience, then collect mirkwood logs, then hunt for entrails, then plant more bushes for future seeds for mirkwoods. I was playing mirkwood simulator, not haven. I don't think I was the only one like this either. Mirkwoods make for a toxic experience, and I am happy with the way they are now.

I agree they are still a viable curio at least for new players. I do like the new time/balance as I think AFKing should not really be part of the game and it was a boring hassle to make mirkwoods. If you want to AFK and gain LP, sure, but the massive advantage of AFK with mirkwoods compared to other curios was silly IMO.

I think they should stay the same as now in the next world but the fact is older players benefitted tremendously from them and new players will never be able to catch up, especially with the stat caps removed. So I think for the remainder of this world it's better to keep them the same as they were from day 1.

PLEASE devs this is pretty unfair. There's already enough changes benefiting hardcore players, just revert this change back for now.
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Re: Temporary buff for Mirkwood Offerings

Postby Ysh » Wed Aug 24, 2016 4:05 pm

shadyg0d wrote:I think they should stay the same as now in the next world but the fact is older players benefitted tremendously from them and new players will never be able to catch up, especially with the stat caps removed.

True regardless of mirkwood.
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Re: Temporary buff for Mirkwood Offerings

Postby MadNomad » Wed Aug 24, 2016 6:58 pm

MrPunchers wrote:They should've left Mirks alone imo

shadyg0d wrote:However changing them in the middle of a world has made it extremely unfair for new players.


that's true and not the first time as far as i remember, but things like this didn't happen only in this game...

Fierce_Deity wrote:this is pretty unfair.
Last edited by MadNomad on Wed Aug 24, 2016 7:04 pm, edited 2 times in total.
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Re: Temporary buff for Mirkwood Offerings

Postby Redlaw » Wed Aug 24, 2016 7:03 pm

Murkwoods are more in line with other curos now. I figure the xp cost would be more like ones in the same group. But the amount of xp we can get (thank you saved me from harsher wounds with hearth magic), the xp cost might not be as bad as I think. But its now a normal curo no brokeness to it... it should be prices xp wise like the rest.
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Re: Temporary buff for Mirkwood Offerings

Postby Ysh » Wed Aug 24, 2016 7:03 pm

MadNomad wrote:
MrPunchers wrote:They should've left Mirks alone imo

shadyg0d wrote:However changing them in the middle of a world has made it extremely unfair for new players.


that's true and not the first time as far as i remember, but things like this didn't happen only in this game...

Other example is when bonfire was nerf, people complain about this one mid world too.

If jorb and loftar can only make balance change during new world, development would be even more slow than is now. This is game in ''alpha'' status.
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Re: Temporary buff for Mirkwood Offerings

Postby MadNomad » Wed Aug 24, 2016 7:07 pm

the only thing (if i remember all of em) that was totally fine when changing in the middle of a world was this archery one shotting nerf (regardless of armor class which u worked for to protect u from this!!! and ofc ur stats didn't matter too)

so yeah there are things which could be changed in the middle of the world but only in more serious situations when it's a must.
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Re: Temporary buff for Mirkwood Offerings

Postby Rance-sama » Thu Aug 25, 2016 12:21 am

Ysh wrote:
MadNomad wrote:
MrPunchers wrote:They should've left Mirks alone imo

shadyg0d wrote:However changing them in the middle of a world has made it extremely unfair for new players.


that's true and not the first time as far as i remember, but things like this didn't happen only in this game...

Other example is when bonfire was nerf, people complain about this one mid world too.

If jorb and loftar can only make balance change during new world, development would be even more slow than is now. This is game in ''alpha'' status.


That's only true if they spend time testing the changes being implementing them. I doubt they had to do any testing for the mirkwood nerf.
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