Realms
It's a feature a lot of people have been talking about and pushing on the forums. It promotes the stronger villages to communicate with smaller villages/players and it promotes larger factions to direct their attention against eachother. It also puts a new implicit goal for all the megalomaniacs out there to follow: Make your kingdom the biggest and greatest of all. Indeed if it possible to claim everything, someone will attempt to do so.
In all, it creates a lot of gameplay value as there are a lot of new goals and planning ahead, and directs strong factions to focus on other strong factions.
Authority Uses:
It seems like J&L wants realms to be useful, and to make realms useful without afflicing rights on village/personal claims, I guess the most obvious way is to come up with good Authority Uses.
Currently there are 3 uses:
- From the Public Coffer: You gain 1000 Experience Points, but the authority cost increases the more often the ability is used within the Realm. Cost: 2000 Authority, modified with increased use.
- State Funeral: Heirs will receive an additional 30% of his character values as inheritance. Cost: 50000 Authority.
- Last-minute Diplomacy: Stall all pending challenges to your Realm's Border Cairns by one hour each. Cost: 5000 Authority per challenged Border Cairn.
Observations:
From the Public Coffer - Authority drain into exp. Sets a minimum value of authority (assuming that xp is valuable).
State Funeral - seems really interesting. It increases the value of authority and increases players will to risk combat, while not directly increasing the power of a faction.
Concerns:
Some people replied that they were dissatisfied with realms not being very powerful. I think that it's a good thing that it doesn't affect village/personal claims, and I think that the realm power should come from interesting authority uses.
And I'm sure someone here can come up with some great ideas for authority uses, so let's hear 'em.