Building Upgrades(New Skill + More?)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Building Upgrades(New Skill + More?)

Postby InvaderDoom » Sun Aug 28, 2016 5:57 am

So I had an idea, it's probably pretty bad, but it would relieve so much headache.

Have some of the craftable buildings be able to be "remodeled" where you could replace some core components to give a building better quality.

It's kind of annoying(albeit still a key component to the game) that you have to completely tear down some buildings in order to upgrade them when you start getting better quality. Take the Anvil for example, it's so hard to break, I don't even bother. I have 3 of them sitting outside my base, since I see no point in spending all the energy to break them.

I've kind of outlined some components that I figured wouldn't be bad:

New Skill - Artisan Craftsmanship
  • Cost - 30,000 LP
  • Requires most building skills(uncertain which ones?) to unlock
  • Allows the builder to replace and upgrade certain buildings key components to make them better.

Building Upgrade Examples:
  • Kiln - Hardened Coating - By replacing a large amount of the Kilns outer shell, it becomes better at firing bricks, and other useful tools and items.
  • Anvil - Reinforced Shell - By re-coating the Anvil with a better metal, it becomes a smoother, more sturdy surface. Coating with a better metal has an effect on quality.
  • Smelter - Solid Mortar - The Artisan Craftsman has an adept skill in perfection. By ensuring all air bubbles are out of the Mortar, they can then apply the best coating possible to ensure a completely solid structure.
    1. Note - keeping in mind the easy creation of bricks, Mortar could actually be something made and crafted in the wheelbarrow itself, and upon emptying the barrow, you sacrifice the mortar. Could be made with ground up Stone in the Quern, combining it some adhesive(bone glue?), and water. It must then be mixed in the wheelbarrow with a shovel.
  • Herbalist Table - Replacement Wood - The Artisan Craftsman has a fine gift in all works of Skill. Noticing the state of certain materials, They can see things the untrained eye cannot. Replace poor quality wood with that of something greater.
These are something that would be intended for Mid game potentially and would vastly help with clutter and having to constantly demolish things to build a new. They could be 1 time upgrades, and aside from the materials itself, the quality upgrade would be softcapped by the skill of Dexterity & Intelligence.

This is a mere draft of an idea, but personally I think it would add to the list of possibilities for different characters to have jobs. Obviously the gatherer/crafter would be the Artisan Craftsman.

That's about as far on the idea that I got, thoughts?

P.S: This is not a 100% complete idea, I'm sure there are most likely loopholes that could be exploited, abused and generally wouldnt work. It would have to be tweaked, But please, if you feel only the need to troll the idea, refrain from commenting. Thank you.
I just love to stalk the Jorbtar
#Memories
User avatar
InvaderDoom
 
Posts: 216
Joined: Sun Jul 31, 2016 8:06 am

Re: Building Upgrades(New Skill + More?)

Postby GenghisKhan44 » Mon Aug 29, 2016 5:59 pm

I like my q10 kiln. Who needs to upgrade? :P

+1. Good idea.

In conjunction I would like to see anvils replace bars of metal as building material for larger houses. Or I would like to see them used to make traps.
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.

You are much loved! Love in return!
User avatar
GenghisKhan44
 
Posts: 969
Joined: Sat Feb 18, 2012 4:56 pm

Re: Building Upgrades(New Skill + More?)

Postby jorb » Tue Aug 30, 2016 6:31 pm

It could perhaps be neat if constructions could be upgraded. Not a priority, however.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Building Upgrades(New Skill + More?)

Postby Jacobian123 » Tue Aug 30, 2016 7:00 pm

jorb wrote:It could perhaps be neat if constructions could be upgraded. Not a priority, however.

Give us dem customizeable houses, jorbie.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

Image Image Image
User avatar
Jacobian123
 
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Google [Bot] and 84 guests