Redlaw wrote:I love to see a global style map in game, a simple x where you are and a map with bouders of each country or state. Seeing each village or what ever is not needed.
Upvote for this.
Although I would go for players created map rather than map that magically appears on your gui.
By this I mean (There are better ways but I've used an approach which requires less development time)
1) Craft a 'global map sketch'. Recipe takes
another global map sketch as an optional ingredient plus some other materials.
2a) In case if no optional sketch is used - you receive a global map with the border of realm character belongs to (his HF is on it)
2b) In case of providing an optional sketch you get all the borders of realms from the optional sketch plus the border of your Realm.
Also:
You can make a 'copy of global map sketch' in a cheap way. So copying is cheap while merging is more costy
You can give it a label to store some summary, dates of creation etc etc - let the cartographers choose the naming convention
You can see the number of realms in the item description - to provide some clue during the trade and avoid scam a little bit
When using a map you see the square sized of the global map, your position on it, all the realms borders and names and anything else as a grey area
This may give some interesting mechanic, item to collaborate on, trade/exchange and a nice QoL thing.
And the more smart, convenient, logical and realistic (but hard to program way) is to let the player write his own Realm plus all the Realms he have visited.
This would allow travelling cartographers to exist
This is the best example I've found (although it would be square in case of Haven)
http://i47.tinypic.com/30m8v47.jpg