Legacy

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Legacy

Postby ven » Thu Sep 08, 2016 10:56 pm

With kingdoms up I can't help but think about the concept of legacy - bloodlines that continue after death and give a sense of unity to a social group, beyond mere usefulness.

Now, what if there was a way to make family lines valuable, so that players are encouraged to cultivate a single line of characters instead of grinding several alts through their gameplay? Or to flock around a legendary family?

One way I think this would be possible is through family-bound traits. Certain hard-to-bot actions (like completing quests or earning 10k/20k/30k etc XP ) would have a very small chance of granting the character a random trait (faster building speed, higher UA damage, unique crafting recipes, butchering quality raise, unique special actions, LP or FEP % boost). This trait would be permanent and would be passed down to the inheriting character after death. The upside of this is that one would only be able to acquire traits if they went outside did stuff instead of sitting inside grinding.

That in itself would be enough, I think. But it could be expanded further to motivate people to form societies. If two characters have the same amount of traits they could choose to unite their bloodlines, and the first of them who dies would then have a chance of inheriting the traits from both chars. Or maybe some traits could give mild buffs to all hearthfires within a certain range from the owner's hf, just like a mythical king would.
Venator
ven
 
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Legacy

Postby Zeler » Fri Sep 09, 2016 7:12 am

I like this idea a lot, but it would require a lot of balancing.
User avatar
Zeler
 
Posts: 1484
Joined: Thu Apr 14, 2011 2:09 pm

Re: Legacy

Postby azrid » Sat Sep 10, 2016 9:22 am

Add sex and reproduction and you got my vote.
Only way to pass on your traits should be through a newborn rather than from dying.
Also add possibility of negative traits or good traits with downsides.
Image
Image
User avatar
azrid
 
Posts: 3315
Joined: Mon Oct 17, 2011 11:33 pm

Re: Legacy

Postby MrPunchers » Sat Sep 10, 2016 9:29 am

azrid wrote:Add sex and reproduction and you got my vote.
Only way to pass on your traits should be through a newborn rather than from dying.
Also add possibility of negative traits or good traits with downsides.

+1000
Alts are cancer, make them less cancer by making them spawn fucking slower. Would be cool if the caps were reimplemented (not saying they should), and certain traits from progressive generations would be developed, such as a crafter would increase their Dex and Per cap, but since he didn't fight as much, his Str and Agi cap go down, this along with other things that influence stats and maximum strength in certain fields, would be a much better way to have specializing in H&H, benefiting Towns by making it easier to develop and grow in numbers, since specialization.
Suck me good and hard thru my jorts
User avatar
MrPunchers
 
Posts: 1679
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Dotbot [Bot], Neppy and 63 guests