by Kumodo » Fri Sep 09, 2016 11:28 pm
Well from a business stand point and development. You need money and subscriptions to further the game. The game suffers when people play for a limited time and quit, either boredom, limited play time, come to a dead stop with learning new skills or finding mats and just quit. Doesn't matter if you like it or not, each time any game loses its new player base it hoses the rest of the vets. I am not vet, i consider myself capped atm until i find better natural resources. i've been murdered lol , died to freak boar accidents while raiding an ant hill , drowned on a disconnect . Ya i stuck with the game . Trading you say? Well that requires travel and pulling up a map and depending on where your at, might take you 4 hours to get there .How much of this game is top secret and you cant find anything on the subject you want, or no one replies to a post to help. Ive asked some player about HQ clay, all i can find is 44 Q , been 2 hours in every direction from my place. Go trade at Emerald City a guy tells me...holy shit thats a jaunt.
If you want to make the game more beginner user friendly . I would say your toon gets a 7 day week period (hours played only), where you can not steal,vandalize, theft or be murdered to someone or by someone . You could also make it where a new player could do these things provided they have the LP to learn the ability, but once they do they cough up the grace period.
Second i would say a tutorial on basic things when you start, possibly in the whisp start zone. How hard is it to type a box that appears that gives a pre warning about combat with various animals and what your skill and armor should be for various animals. Not everyone who starts knows about the Seven Beginner guide when they start.
Third i would say finding raw materials is a stumper, right now i just found 63 water, previously 51, 44 clay, 42 sand , my trees are 47 Q because of my pots, bricks, clay, ore is 60ish on level 4 mine. Im not even sure how high they go .
Whats this games end game ? Killing trolls? Building a Knarr and raiding? Whats the lure to play? I like it because its challenging, some players are just going to say screw it though.
I brought up in Lady goo's post about tree farms , maybe introducing trees that enrich soil for you and making different JUNK trees have some meaning. More things like this would help.
Needs more material to keep people interested , new animals, junk trees need more meaning , recipes , new crops and some more end game stuff for vets. Introduce Giants , roaming packs of goblins that act as NPC raids, maybe they attack villages or peoples abandon claims and start spawning from there and moving on... Make people form villages and tie it all in for safety. Wouldn't that be the shit!