Critique: Barter St. have limited items for the buy list

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Critique: Barter St. have limited items for the buy list

Postby LadyGoo » Sat Sep 10, 2016 9:01 am

The issue: barterstands do not allow you to set as buying the majority of the crafting end-products. For instance, you cannot sell your coins for a tin soldier curiosity. The maximum you can do is to set the "buy" as a bar of tin. What is the problem you wold say? The thing is, the majority of the metal sellers do not produce good quality metal, so their tin will be trash + villages can make 5 times more higher quality tin on their own.
On the other hand, a lot of people would buy some trash tin soldiers, because they are simply lazy to craft them.

And here is the problem: the current economical system (involving 1000s of coins) is not self-sustainable at all. As a bank, I have to keep the currency afloat by buying unneeded metal bars to let the noobs to have a way to obtain the coins.

You would say, why wouldn't noobs just build the barterstands and sell the tin soldiers? The thing is, the current travelling system does not let them to maintain a barterstand (building it, travelling to the market from 30 mins to 2 hours, creating characters with 200 charisma, while the average stat in a hermitage is 100 and etc.).

You would say, why don't you just buy the stuff you need? The problem is, that the noobs cannot get the stuff I need (I can set to the "buy" window) without good stats and the progress. The things I would need are the precious metals, pearls and rare foul smokes and melodies. It takes enormous amount of time or is needed by the noobs themselves. Whereas if it would be possible to set item specifics, the noobs could bulk craft for themselves and sell the excess at the market at a higher price, instead of carrying dozens of cupboards of berries to the market for several hours. You would get 1 coin for 1 bar of metal, whereas you could get 2-3 coins for the curio crafted from that 1 bar of metal. Hyperinflation is avoided as well, in this sort of situation

Letting the players to choose item specifics would help out the economics enormously. All round win situation for both the sellers and the buyers.
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Re: Critique: Barter St. have limited items for the buy list

Postby Onep » Sat Sep 10, 2016 9:08 am

Definitely seems like an oversight. An expansion would surely help the economic flow.
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Re: Critique: Barter St. have limited items for the buy list

Postby jorb » Mon Sep 26, 2016 11:15 am

We have a longer term ambition to make all items tradeable, but there are some technical issues to it.
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Re: Critique: Barter St. have limited items for the buy list

Postby maze » Tue Sep 27, 2016 12:16 am

jorb wrote:We have a longer term ambition to make all items tradeable, but there are some technical issues to it.

yay java problems *throws flowers*
when I sit here trying to figure out how to solve a problem- i always factor in java and cry.

fk java statements, so much easier in C++ -.-
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Re: Critique: Barter St. have limited items for the buy list

Postby APXEOLOG » Tue Sep 27, 2016 1:38 am

maze wrote:
jorb wrote:We have a longer term ambition to make all items tradeable, but there are some technical issues to it.

yay java problems *throws flowers*
when I sit here trying to figure out how to solve a problem- i always factor in java and cry.

fk java statements, so much easier in C++ -.-

AFAIK, The server is written on C, not Java. And i think the problem is not in the language, but in the "dynamic" origin of some items.
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Re: Critique: Barter St. have limited items for the buy list

Postby maze » Tue Sep 27, 2016 1:49 am

APXEOLOG wrote:
maze wrote:
jorb wrote:We have a longer term ambition to make all items tradeable, but there are some technical issues to it.

yay java problems *throws flowers*
when I sit here trying to figure out how to solve a problem- i always factor in java and cry.

fk java statements, so much easier in C++ -.-

AFAIK, The server is written on C, not Java. And i think the problem is not in the language, but in the "dynamic" origin of some items.


what~ for years I thought he wrote in java- java programming makes me throw fits and explains so many of the problems of why they cant do shit.
but C.. How does he have such a hard time with stuff like that.
now I almost wanna look thought his coding and see whats up-
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Re: Critique: Barter St. have limited items for the buy list

Postby jorb » Tue Sep 27, 2016 7:57 am

A delicate problem of data flow and maintenance has, indeed, little to do with the language. It is not as if any language magically provides your systems for you. Java is Turing complete.
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Re: Critique: Barter St. have limited items for the buy list

Postby maze » Tue Sep 27, 2016 12:51 pm

I was more or less talking about how java is just a really annoying program to program with.

Others might find it easy but I always feel like java over complicates things what makes room for error.
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Re: Critique: Barter St. have limited items for the buy list

Postby APXEOLOG » Tue Sep 27, 2016 2:34 pm

maze wrote:I was more or less talking about how java is just a really annoying program to program with.

Others might find it easy but I always feel like java over complicates things what makes room for error.

This is strange, because java is much more secure then C/C++ in the field of programmer's errors
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Re: Critique: Barter St. have limited items for the buy list

Postby maze » Tue Sep 27, 2016 3:15 pm

APXEOLOG wrote:
maze wrote:I was more or less talking about how java is just a really annoying program to program with.

Others might find it easy but I always feel like java over complicates things what makes room for error.

This is strange, because java is much more secure then C/C++ in the field of programmer's errors


I'm likely just the shity ass java programed.
Global variables shold have been the first warning sign that i'm not use to java. Then messing up my DNS map should have been the next.

Anyhow I find c++ works a lot better for me then java. Ive also had partners who say simlar things.
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