Pls fix mirkwood

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Pls fix mirkwood

Postby Pickard » Tue Sep 20, 2016 2:48 pm

I just fixing my lp table and realized one thing:

Mirkwood: 2 hrs, 600 lp, 6 weight, 100 exp
Feather Trinket: 1.66 hrs, 450 lp, 5 weight, 6 exp

They both fast early curios, made from starting resources, with almost equal lp gain. Feather trinket has better late game potential.
Why mirkwood wastes 100 exp? Reasonable price is 6-8 exp.
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Re: Pls fix mirkwood

Postby MrPunchers » Tue Sep 20, 2016 4:03 pm

It used to be op af than they nerfed it into shit.
Last edited by MrPunchers on Tue Sep 20, 2016 4:17 pm, edited 1 time in total.
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Re: Pls fix mirkwood

Postby Enjoyment » Tue Sep 20, 2016 4:12 pm

MrPunchers wrote:It used to be op af than they needed it into shit.

And I think Feather trinket will follow it as soon as jorb see this topic.
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Re: Pls fix mirkwood

Postby MadNomad » Tue Sep 20, 2016 7:24 pm

MrPunchers wrote:It used to be op af than they nerfed it into shit.

at least u dont have to make that much of it and this effect applies not only to u so its not a prob
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Re: Pls fix mirkwood

Postby Pickard » Tue Sep 20, 2016 8:36 pm

Enjoyment wrote:
MrPunchers wrote:It used to be op af than they needed it into shit.

And I think Feather trinket will follow it as soon as jorb see this topic.

Tiny Abacus - 4000 lp, 30 exp. Listening to you, jorb should make it 500 exp. Feather trinket is balanced.
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Re: Pls fix mirkwood

Postby Granger » Tue Sep 20, 2016 8:42 pm

Mirkwoods were overpowered at the beginning of the world, feather trinkets are the same but later when hq string, stone and feathers are available.
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Re: Pls fix mirkwood

Postby Enjoyment » Wed Sep 21, 2016 7:36 am

Granger wrote:Mirkwoods were overpowered at the beginning of the world

There were two ways to fix that:
1. Make them less profitable (nerf LP/h) - done.
2. Make XP cost too expensive (implement something making XP more valuable (like, I don't know, maybe some hearth magic)) - done.
The problem with mirks is that jorb nerfed it twice.
Even without study time nerf, implementing highly XP consuming HM, was enough to nerf mirks. just IMO.
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Re: Pls fix mirkwood

Postby Redlaw » Wed Sep 21, 2016 4:49 pm

Lowering the xp cost would make them more in line with many curos out there, yes some are costly already with xp. Some are that way just cause, merkwoods people chained them like they wear smoking. If they wear out down to like 10-30 xp cost I use them more now.
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Re: Pls fix mirkwood

Postby Tamalak » Wed Sep 21, 2016 10:14 pm

Oh wow mirkwood really did get nerfed. Thank god. I'd rather have it too weak than game-destroyingly strong as it used to be.
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