New Combat Feedback

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New Combat Feedback

Postby Ozzy123 » Sun Sep 25, 2016 2:51 pm

APXEOLOG wrote:
dafels wrote:This guy thought that most of the combat skills in legacy haven are useless, sorry, but I couldn't read this seriously.

Wow, you are an example of a quality feedback, for sure



I mean, you havent been in a single fight this world so your feedback isnt really reliable either. By just looking at the moves you can't understand the combat system.
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Re: New Combat Feedback

Postby APXEOLOG » Sun Sep 25, 2016 3:13 pm

Ozzy123 wrote:I mean, you havent been in a single fight this world so your feedback isnt really reliable either. By just looking at the moves you can't understand the combat system.

But i don't see any other feedback. Where all those people who are so good in combat? Making more dumb threads about their magnificent battles?
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Re: New Combat Feedback

Postby Ozzy123 » Sun Sep 25, 2016 3:18 pm

APXEOLOG wrote:
Ozzy123 wrote:I mean, you havent been in a single fight this world so your feedback isnt really reliable either. By just looking at the moves you can't understand the combat system.

But i don't see any other feedback. Where all those people who are so good in combat? Making more dumb threads about their magnificent battles?


Maybe youre not reading the patchnotes thread? Cuz we are posting feedback there.
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Re: New Combat Feedback

Postby Mafious » Sun Sep 25, 2016 4:50 pm

what would you guys recomend my stats should be before i start hunting ants and bats?
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Re: New Combat Feedback

Postby Hourai_Chimes » Sun Sep 25, 2016 6:10 pm

dafels wrote:This guy thought that most of the combat skills in legacy haven are useless, sorry, but I couldn't read this seriously.


Some of the moves in legacy are useless. Notably butterfly. Since there are better alternatives. Things like flex (nerfed version) are situational that you may use at a time given. But not something you put in your hotkey.
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Re: New Combat Feedback

Postby APXEOLOG » Sun Sep 25, 2016 6:31 pm

Mafious wrote:what would you guys recomend my stats should be before i start hunting ants and bats?

I killed ant with 6 UA and 10/10/... stats. But i took a lot of damage (because i had no armor at all). As for the bats - i'm not sure about it
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Re: New Combat Feedback

Postby ChildhoodObesity » Sun Sep 25, 2016 7:33 pm

Ozzy123 wrote:
APXEOLOG wrote:
dafels wrote:This guy thought that most of the combat skills in legacy haven are useless, sorry, but I couldn't read this seriously.

Wow, you are an example of a quality feedback, for sure



I mean, you havent been in a single fight this world so your feedback isnt really reliable either. By just looking at the moves you can't understand the combat system.

xddd i dont see how being in a fight in a different combat system is relevant to having an opinion on a new combat system, i doubt anyone posting has been in a proper fight with it yet. his opinion is just as valuable as ur PVP CHAMP OPINION because we are all on equal footing on such a new system. also outside of 1v1 in legacy majority of the skills were useless, and 1v1s were pretty rare unless arranged (still rare)

most of the stuff he says is pretty accurate except for his analysis on some skills and his decks are really bad
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Re: New Combat Feedback

Postby Frostburn » Sun Sep 25, 2016 9:07 pm

I am unaware of the current combat mechanics and cannot provide proper feedback reflected upon its state so I will not say anything less I provide incorrect information. What I wish to do is to ask how does the flow of combat different as if now in comparison to the previous system? If I recall my information correctly, a hearthling's life in the previous system is very fragile due to how greater the damage is compare to the life of a hearthling. Does this element still reside in this system?
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Re: New Combat Feedback

Postby Jesus_Smith_Nandez » Sun Sep 25, 2016 9:28 pm

In this system, you will take partial damage depending on your opening, rather than full damage after defences are down as it used to be. If someone is punching you for green opening, the punch will gradually do more damage as the opening builds. Because of this, in many stalemates, the one with more str or con will win over the long run because the gradual loss of HP.
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Re: New Combat Feedback

Postby Frostburn » Sun Sep 25, 2016 9:34 pm

If applied within a battlefield with multiple participants, will that also leaves the target vulnerable to the same color? I have some experience with combat in the previous system but not within the new system.
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