DDDsDD999 wrote:As someone who had it in a custom client in previous worlds, this was very, very useful.
Granger wrote:DDDsDD999 wrote:As someone who had it in a custom client in previous worlds, this was very, very useful.
Wasn't that a feature that lagged the whole server at some point?
Granger wrote:DDDsDD999 wrote:As someone who had it in a custom client in previous worlds, this was very, very useful.
Wasn't that a feature that lagged the whole server at some point?
loftar wrote:Granger wrote:DDDsDD999 wrote:As someone who had it in a custom client in previous worlds, this was very, very useful.
Wasn't that a feature that lagged the whole server at some point?
I don't remember any such thing, but the general problem with WASD and the reason I didn't re-implement it in Haven is that the fact that it has to go a round-trip via the server for it to take effect makes it feel so horribly second-rate that I don't really want to see it. I do agree that it would be nice to be able to move around with an item on the cursor, though, but this should be quite possible already to do with the mouse (Ctrl-click or whatever).
Also, while I don't remember the details, there was some issue with Java where AWT didn't properly communicate keys being released or whatever, which also made the WASD implementation suck a bit.
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