Allow character movement with keyboard in addition to mouse click.
A means to redirect your character while interacting with an object on the ground or map would be a welcome addition.
thirty7even wrote:Apart from lifting stuff and maybe some other minor aspects of the game, I really don't see how this would be useful or even usable at all.
Popo13 wrote:thirty7even wrote:Apart from lifting stuff and maybe some other minor aspects of the game, I really don't see how this would be useful or even usable at all.
1. Start movement towards next forage-able while trying to click it on the map.
2. Path around objects while moving while re-arranging inventory, changing equipment, etc.
3. Move out of water when you accidentally fill a bucket with full hands.
4. Move into or out of tight spaces without having to rotate camera.
5. Change direction while rotating the camera.
6. Precisely move around cluttered objects (i.e. a line of drying racks, tubs, crates) without requiring precision clicking, or moving your mouse off of the object.
7. Shift-clicking objects into adjacent stockpiles without having to set them back into your inventory first.
8. Lighting multiple objects with a firebrand.
Zapt13 wrote:I was only a Salem player until about 3 weeks ago. I do enjoy reading the banter on one forum regarding the opposite game, both sides of both arguments, actually. It's amazing how many mechanics are just slightly different, but which have obvious common ancestry.
I very much miss WASD movement. But without a free-rotating camera the value is somewhat limited. If there were an option to disable the "snap-to" camera feature, as it is when zoomed very far in to your character, it would strengthen the value of WASD movement.
Zapt13 wrote:I was only a Salem player until about 3 weeks ago. I do enjoy reading the banter on one forum regarding the opposite game, both sides of both arguments, actually. It's amazing how many mechanics are just slightly different, but which have obvious common ancestry.
I very much miss WASD movement. But without a free-rotating camera the value is somewhat limited. If there were an option to disable the "snap-to" camera feature, as it is when zoomed very far in to your character, it would strengthen the value of WASD movement.
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