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Thoughts on the further development of Haven & Hearth? Feel free to opine!

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Postby icanttypemyownname » Thu Sep 29, 2016 12:45 pm

1: Crocodiles in rivers aligators in swamps:
-teeth are curio gild item
-skin is for armor

2: Poison laced weapons:
-various poison from various berrys and frogs
-antidote from various berrys

3: Banner can accept hides
-banner will show the hide with your design on it (trollhide banners XD )

4: Dark stuff
-additionally you can now skin your enemies
-skull on a stake
-skullcup to drink from

(any ideas from other players on how these things would buff?)
Last edited by icanttypemyownname on Thu Sep 29, 2016 1:07 pm, edited 1 time in total.
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Re: few ideas

Postby Henk_de_vries » Thu Sep 29, 2016 12:47 pm

Skull cup being a symbel item, wanted since it can be severely higher quality than any other symbel as well as encourage high-end PvP

Have the name of the player who's skull it is be next to the skull on the stake.


Banner accepting hides should work as requiring 125 hide patches (instead of 20x5 string) since it's easier in my opinion
Last edited by Henk_de_vries on Thu Sep 29, 2016 12:50 pm, edited 1 time in total.
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Re: few ideas

Postby Granger » Thu Sep 29, 2016 12:48 pm

Apart from 3 all has been suggested (and shot down) before.
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Re: few ideas

Postby icanttypemyownname » Thu Sep 29, 2016 1:01 pm

im sorry, didnt know.
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Re: Hide Banners

Postby shubla » Fri Sep 30, 2016 8:59 pm

icanttypemyownname wrote:1: Crocodiles in rivers aligators in swamps:

I agree that devs should add some creature(s) specific to swamps.
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Re: Hide Banners

Postby Granger » Fri Sep 30, 2016 9:08 pm

Swamp troll, with chance to spawn when picking stuff... in same patch with horse speed nerf based on ground type please.
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