Weather

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Weather

Postby Lalaxx » Thu Sep 29, 2016 6:19 pm

How about weather conditions because of which will have to cancel outings hunting or picking berries (especially dangerous weather conditions or unpleasant). Maybe even solar eclipse. I understand that weather in your engine will cause violent lags and low fps but anyway who cares when it's will be all the same. LAWL.
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Re: Weather

Postby sMartins » Thu Sep 29, 2016 6:23 pm

yeah it would be awesome...all those things, like seasons...but i guess is hard to code, server issues, optimitation is shit, etc....
I would really like they will implement some features about survival from Don't Starve....like heat, cold, rain....etc...
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Re: Weather

Postby Enjoyment » Thu Sep 29, 2016 6:23 pm

maybe in w17...
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Re: Weather

Postby shubla » Thu Sep 29, 2016 6:25 pm

Random weather effects, seasons, temperature, wind. All these would be very neat to have if they are properly made.
For example if it's raining and you are sprinting/running you would have chance to slip and break your leg or something.
They would take long time to heal properly.
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Re: Weather

Postby sMartins » Thu Sep 29, 2016 6:37 pm

shubla wrote:Random weather effects, seasons, temperature, wind. All these would be very neat to have if they are properly made.
For example if it's raining and you are sprinting/running you would have chance to slip and break your leg or something.
They would take long time to heal properly.


You always come to this freaking wheel-chair.... :D
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Re: Weather

Postby Redlaw » Thu Sep 29, 2016 7:00 pm

The most easy option is likely temperature changes, I know salem has it in, it give some sembalnce of seasons and a chance for a character to die of heat stroke or hypothermia.
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Re: Weather

Postby Enjoyment » Thu Sep 29, 2016 7:13 pm

Really - do you realize it won't be even implemented in like a two years? Too much work really needed for fixing existing things and adding really necessary thing for even thinking about implementing weather/seasons/biome growing and any other ideas demanding HUGE Loftar's time-consuming coding.
I like the idea itself, but I don't like posts about it every month... It won't be implemented anytime soon. Stop disturbing devs, pals...
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Re: Weather

Postby shubla » Thu Sep 29, 2016 7:33 pm

sMartins wrote:
shubla wrote:Random weather effects, seasons, temperature, wind. All these would be very neat to have if they are properly made.
For example if it's raining and you are sprinting/running you would have chance to slip and break your leg or something.
They would take long time to heal properly.


You always come to this freaking wheel-chair.... :D

I would probably complain if devs would add this.
But they never add my ideas so it doesn't matter.
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Re: Weather

Postby Enjoyment » Fri Sep 30, 2016 8:14 am

shubla wrote:But they never add my ideas so it doesn't matter.

are they so bad? ))
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Re: Weather

Postby Jesus_Smith_Nandez » Sat Oct 01, 2016 10:09 pm

There should be something like a temperature bar, with different gear providing different amounts of warmth to keep it at the optimal level, with debuffs for being too hot or too cold.
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