Critique: Meat satiation

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Critique: Meat satiation

Postby LadyGoo » Thu Sep 29, 2016 7:33 pm

The meat satiation is quite hard to reduce. It might take you several iterations of drinking the beer to set the satiation back to 100. By iterations I mean lowering the beer satiation to 40>i.
Consequently, we face the situation when some meat-related food is being underused during the late-game. It is far more preferable to switch to cheese or baked goods, than to cook sausages or meatpies. It is a shame, since during the late-game the cattle grows its quality high enough to be comparable to prey meat quality.

So, the current situation:
- Meatpie used to be quite nice. It is a tri-ingredient food that requires eggs and random meat, which was really nice for getting rid of junk meat. However, due to the meat satiation levels, the meat pie loses its efficiency significantly. As a result, we have stopped cooking them and switched to cheese production. Imho, the meat satiation effect for the meatpie should be reduced. That could give the players more motivation to cook the pie + have more chicken coops. It could also add some diversity to the menu.

- Pork meat at this stage could compete with the mammoth meat. However, due to the meat satiation having the high impact to it, the pig-keeping could be considered as a waste of time. Moreover, the pork meat should be used for Boar Bouldin (has an option to use the cow meat) and Boar Baloney as well. Piglet sausages waste too many intestines, the lamb sausages become really inefficient at some point as well (easier to eat 1 mozzarella, 4 slices per cheese tray). Adding the pork&bear sausage could help the situation as well. Generally speaking, breeding pigs should be more rewarding. You cannot imagine a village without cows, horses and sheep. But barely anyone would need the pigs during the late-game.

- Mammoth/troll meat should give lower satiation levels as well. They've become too hard to hunt down, so some changes would be nice to make it more rewarding to kill one of them.

Imho, the satiations should be based on the quality. So, higher quality food would give you less satiation. This should be true at least for the meat in some way.
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Re: Critique: Meat satiation

Postby shubla » Thu Sep 29, 2016 7:35 pm

i think ur stats are big enough

Add more stiations

unnatural for heathling to have more than 200 of any stat
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Re: Critique: Meat satiation

Postby LadyGoo » Thu Sep 29, 2016 7:43 pm

I am writing this not because it is the only way for me to make the food.
The point of the feedback is to show the current flaws in the game mechanics. Meat being useless hurts the noobs most, since they cannot rise their stats high enough due to the satiations and do not produce enough cheese as well. People also will end up having high quality pigs that are good for nothing really. They do not give duckling maws, the meat becomes low-efficient quite soon as well.
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Re: Critique: Meat satiation

Postby azrid » Thu Sep 29, 2016 9:41 pm

Maybe add back bierwurst for pigs.
And add some fermented sausages for the harder to catch meats:
Mammoth, Troll, Lynx

Aged over time and has more FEPs kind of like cheeses.

Or better yet add satitation decrease for quest reward.
The noob problem who only have limited food groups solved!
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Re: Critique: Meat satiation

Postby zebratul » Fri Sep 30, 2016 7:56 am

LadyGoo wrote:Imho, the satiations should be based on the quality. So, higher quality food would give you less satiation. This should be true at least for the meat in some way.


That's exactly how it is right now. Higher Q food lowers your satiations less with the same chance.
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Re: Critique: Meat satiation

Postby Redlaw » Fri Sep 30, 2016 8:11 am

My answer, I just go betrain for a bit.... sadly tyhought this means well a bit more work lol. But the befits outweigh the down side. Change what your eating for a bit.... its not that hard...
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