Idea: Generate level 6

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Idea: Generate level 6

Postby shubla » Wed Oct 05, 2016 4:37 pm

Kaios wrote:In my opinion all levels of the underground should contain something interesting beyond ore/stone/gems and the underground in general should have its own biomes, flora and fauna, resources, etc. Further levels for added difficulty and rarer metals would certainly be nice but I don't think that means anything interesting underground has to apply only to a 6th or lower level.

but how are devs going to add more difficulty to undeground levels without making it too hard or easily abuseable?
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Re: Idea: Generate level 6

Postby Granger » Wed Oct 05, 2016 4:47 pm

Make the good resources radioactive (hidden property, certainly, to keep aligned with histroy) which will slowly but surely kill off the characters using stuff made from it. So it will give a nice edge, which will cut you by using it to counter the upside.
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Re: Idea: Generate level 6

Postby Enjoyment » Wed Oct 05, 2016 4:51 pm

Granger wrote:Make the good resources radioactive (hidden property, certainly, to keep aligned with histroy) which will slowly but surely kill off the characters using stuff made from it. So it will give a nice edge, which will cut you by using it to counter the upside.

Oh, no. It's too cruel even for you, Granger)
But seriously, you just suggest more alt-using...
Also, confirmed "Granger want that everybody dies"... )
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Re: Idea: Generate level 6

Postby Granger » Wed Oct 05, 2016 4:58 pm

Enjoyment wrote:Oh, no. It's too cruel even for you, Granger)


Nah. Only throwing in some random ideas here and there in the hope of spawning more in others. Getting strange neural input can trigger new things by throwing you out of your usual mental paths and spawn even more interesting insights, at times.

Thus: just planting seeds ;)
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Re: Idea: Generate level 6

Postby Enjoyment » Wed Oct 05, 2016 5:01 pm

Granger wrote:
Enjoyment wrote:Oh, no. It's too cruel even for you, Granger)


Nah. Only throwing in some random ideas here and there in the hope of spawning more in others. Getting strange neural input can trigger new things by throwing you out of your usual mental paths and spawn even more interesting insights, at times.

Thus: just planting seeds ;)

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Re: Idea: Generate level 6

Postby maze » Wed Oct 05, 2016 6:07 pm

This thread went quickly to people wanting random dungeons to fight monsters and find rare loot.

Lady goo suggestion- adding a 6th level. would just add to the current grind/progression.
Your theory is that it would add to trading- what's not false but not true at the same time.
it does not add anything physically to trading other then another boundary of quality.


Others suggestions are adding a new twist to layer 6~ a` you dug to deep kinda style world.
it kinda seems dungeony- I dont find this a bad idea.
but it's diffidently a very un refined idea to add to HnH style.
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Re: Idea: Generate level 6

Postby ven » Wed Oct 05, 2016 6:43 pm

maze wrote:Others suggestions are adding a new twist to layer 6~ a` you dug to deep kinda style world.
it kinda seems dungeony- I dont find this a bad idea.
but it's diffidently a very un refined idea to add to HnH style.

It's totally legit. In real life if you dig too deep you also find Muspelheim.
We already have mini-ginnungagaps as special resources and we can travel to valhalla whenever we want, it's not like it would deviate from the premise of the game.
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