player dropped item becomes monster loot

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player dropped item becomes monster loot

Postby dunno6988 » Sat Oct 08, 2016 8:51 pm

What if the items that players drop on the ground disappears and randomly becomes an animals loot?
Like 1 random dropped item becomes a loot when you defeat an animal.
Sure if you defeat 5 ant you could get let's say bone, bark, leather, clay and axe for each defeated.
Well this will require and item to be dropped to become an animal loot in the first place. But i thought it would be an interesting idea, since I've read that items dropped in the ocean get washed back on shore where sand terrain is. So why not this. Any ideas how could this work or wouldn't work.
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Re: player dropped item becomes monster loot

Postby Granger » Sun Oct 09, 2016 2:25 am

One could argue that this animal might have eaten another player prior to the last encounter with you.

Questions:
Only items dropped to ground and despawned, or should it share the water pool?
Rabbit containing B12?
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Re: player dropped item becomes monster loot

Postby loftar » Sun Oct 09, 2016 2:57 am

Granger wrote:One could argue that this animal might have eaten another player prior to the last encounter with you.

I will make sure to implement this when I implement so that animals eat player corpses. Will probably have to up animal lethality too, so that it happens commonly enough.
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Re: player dropped item becomes monster loot

Postby sMartins » Sun Oct 09, 2016 4:14 am

loftar wrote:Will probably have to up animal lethality too, so that it happens commonly enough.


Good point.
You should not be able to survive in a close combat with a bear,for example, perhaps only if first you hitted him a lot with ranged weapons.
Right now animals have all almost the same behavior with different numbers...i suggest trying to differentiate their behavior and increasing their range to the max character distance view giving each of them a chance of fleeing/attacking you at sight.
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Re: player dropped item becomes monster loot

Postby Glorthan » Sun Oct 09, 2016 5:53 am

sMartins wrote:increasing [animals'] range to the max character distance view giving each of them a chance of fleeing/attacking you at sight.

wot
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Re: player dropped item becomes monster loot

Postby dunno6988 » Sun Oct 09, 2016 12:27 pm

Granger wrote:One could argue that this animal might have eaten another player prior to the last encounter with you.

Questions:
Only items dropped to ground and despawned, or should it share the water pool?
Rabbit containing B12?


I was thinking items dropped to ground and despawned, but I guess it could be either.
And only animals that you have to engaged combat with so animals which can be caught are not included.
Since monster loot usual comes from monsters defeated.
Well its up to jorb and lofter how they would want to approach this idea.
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