new CRS

Thoughts on the further development of Haven & Hearth? Feel free to opine!

new CRS

Postby spawningmink » Mon Oct 10, 2016 10:37 pm

with the new patch making the less expensive charterstone portal thingy got me thinking....could you put in something like Crossroads allowing faster travel to areas?

would like to know peoples thoughts on the subject
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Re: new CRS

Postby julian12it » Thu Oct 20, 2016 1:27 pm

We all miss the days of CR's sadly I don't see them coming back. I still support you.
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Re: new CRS

Postby Ozzy123 » Thu Oct 20, 2016 3:06 pm

Everyone except for peacefull farmers that joined 2 weeks ago and Granger want the old crossroads to be back, jorb pls.
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Re: new CRS

Postby shubla » Thu Oct 20, 2016 3:08 pm

theres already thread about this. Use search func tion
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Re: new CRS

Postby maze » Fri Oct 21, 2016 1:42 am

never~
spy game to strong.
Exploits to easy.
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Re: new CRS

Postby jorb » Mon Jan 02, 2017 9:23 am

Ozzy123 wrote:Everyone except for peacefull farmers that joined 2 weeks ago and Granger want the old crossroads to be back, jorb pls.


No one worth their salt wants them back.
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Re: new CRS

Postby infectedking » Mon Jan 02, 2017 10:55 am

jorb wrote:
Ozzy123 wrote:Everyone except for peacefull farmers that joined 2 weeks ago and Granger want the old crossroads to be back, jorb pls.


No one worth their salt wants them back.

Should atleast make wine for removing travelweariness, the beds/leaves can be bothersome to regular traders.
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Re: new CRS

Postby Zeler » Mon Jan 02, 2017 3:53 pm

Make the roads ignore trees and rocks, please!
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Re: new CRS

Postby dafels » Mon Jan 02, 2017 3:54 pm

Zeler wrote:Make the roads ignore trees and rocks, please!


this
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Re: new CRS

Postby jorb » Mon Jan 02, 2017 4:21 pm

Build proper roads, and remove the trees and rocks.
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