Dragons as feature.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Dragons as feature.

Postby ATHF » Mon Oct 10, 2016 11:21 pm

At some point , dragon spawns in mountains.
If in term of nine irl days he not disturbed (Player came close , agroed ) would stay untill death.
If disturbed just despawns (Or fly away in search of another mountain).

Three kinds of dragons .
Red one - Fierice and strong fighter, lots of armor, does not care about amount of health left while fighting. Would agro on sight. Base skill cap 420.
Green one - Agiled fighter, intermediate amount of armor , does care about amount of lost hp in fight. Does not agro first. Base skill cap 350, 400 fo agil.
Blue one - smartass , would change his tactic acording to decks used against him. (Optional dragon) Would not agro first for some time. Base skill cap 300.
(mb they can give some quests??)


After nine day term, cannot longer be disturbed, and starts to scout places near mountains(3 - 4 megagrids from closest mountain tile) in search for signs of life , if encounters any player made thing - destroying it. Any traveling across area near mountain would attract his attention , the closer you came to his nest , the more chance dragon would hunt player down
Hunts mamonths.
After nine day term starts to generate random treasure curio that replaces with better ones in three irl days, mamonth tusks with low chance of spawn.
You cant steal from him while dragon is alive.
Each day he gets +25 to stats and abilities per day , after 9th day +35 per day untill reaches cap.
Cap is +100 (basic 400) per month (or 2 - 3 weeks, optional).
Grows strong natural armor each month , +50 per each (Basic 50)
The older ir is , the stronger it are.

In combat would prefer to burn archers up. (any person that wields bow while around dragon would be remembered as archer9term 2 irl days), if encountered in combat with range weapon(aimed somewhere at least once) one would become top prior target)
Do not uses fire breath while fighting mele.

Lays egg(only one) after age of three months.

Cap for dragons per world is 13.
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Re: Dragons as feature.

Postby azrid » Mon Oct 10, 2016 11:33 pm

Make it look like this
Image
Image
Image
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Re: Dragons as feature.

Postby loftar » Mon Oct 10, 2016 11:43 pm

ATHF wrote:if encounters any player made thing - destroying it

Some might question how much fun it is to log in one day and find your home randomly razed by a dragon.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Dragons as feature.

Postby Etherdrifter » Tue Oct 11, 2016 12:21 am

loftar wrote:
ATHF wrote:if encounters any player made thing - destroying it

Some might question how much fun it is to log in one day and find your home randomly razed by a dragon.


Surely no less fun than logging in to find your home burned and looted and someone waiting around to kill your toon?
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