Intermediary character spawn structure

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Intermediary character spawn structure

Postby vatas » Fri Oct 14, 2016 3:16 pm

Currently a new player can spawn either into a Wilderness Beacon or Charter Stone. This is cool but I feel like that while Wilderness Beacon is dirt cheap and easy to make, it's really bothersome to recruit large number of newbies if you need to have contact with everyone who just logs in once. Charter stone would just need to enable spawning but at least for me, 4 crystals is too much of an investment for newbie camp.

My suggestion is to add structure that fill the niche between these two. If I should come up with it, I'd say it could take stone and metal like charter stone but would have to be filled wood and/or coal and lit so that people can spawn to it. Time spent lit and people spawning to it would both consume the fuel.
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Re: Intermediary character spawn structure

Postby Kaios » Fri Oct 14, 2016 3:18 pm

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Re: Intermediary character spawn structure

Postby jorb » Mon Oct 17, 2016 11:35 am

If spawning isn't a bit of a hassle we risk some nasty alt problems. Not to keen on more of this.
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Re: Intermediary character spawn structure

Postby shubla » Mon Oct 17, 2016 12:03 pm

jorb wrote:If spawning isn't a bit of a hassle we risk some nasty alt problems. Not to keen on more of this.

I dont see any issue with spawning alts using the current system.
I have dozens if not hundreds chars in various accounts that I use.
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Re: Intermediary character spawn structure

Postby Glorthan » Mon Oct 17, 2016 12:19 pm

shubla wrote:
jorb wrote:If spawning isn't a bit of a hassle we risk some nasty alt problems. Not to keen on more of this.

I dont see any issue with spawning alts using the current system.
I have dozens if not hundreds chars in various accounts that I use.

You can't easily spawn infinite alts near your enemy's base though, due to the cost of a charterstone.
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