by Fierce_Deity » Sat Oct 15, 2016 2:16 am
Meh... -1
I feel that mining and metal could use a rework or face lift, but yours is the wrong approach.
Nuking the quality of metals seems like a unfun way to bring quality down. Better to just make people work harder for it.
Mine holes could cost more for each level, we could have more levels in general, bats, and mobs in general could scale going downwards with deeper bats not being stopped by bat capes.
A new type of tile could be added that could have a chance to drop a rock crystal. Would not spawn in nodes unless they were kept small.
Could add a fossil tile that would yield bone.
Mining life could be harder in general and pickaxe could have some unique gilds to help with that.
A mob weaker than trolls that pops out of rocks more frequently would be welcome as well. Goblins maybe? Cave bears? Skeleton mobs?
Cave systems could be more interesting in general. Small springs or rivers, glowing crystals, 1 time harvest rock crystals, lava,random bones or bone structures. Stuff like that.
Just spit balling here mostly.