The new lands seem to fit perfectly boats and knarrs, but people traveling by wagons and mounted, or even by feet.
The rivers are way too big in most of the cases to build a crossroads bridging 2 shores. Consequently, people travelling on land end up travelling 5 minimaps on land, then crossing the river on a raft. There are no land masses good for wagon travels with no interruptions. We enjoyed a lot traveling on a wagon in Legacy along the supergrid junctions (they used to be seamless without any water systems).
IMHO, the map generation should be more balanced:
- The majority of the rivers should not be way too wide to build crossroads and milestones. Noobs won't be able to connect to the market areas or communicate/hunt efficiently.
- There should be a good balance between river-based travel and land-based one. As in allow us to have many rivers, lakes, but there should be enough shallow water crossings or variability in river widths.
- Some rules like: the rivers could be thinner towards the north or in relationship to the land levels. Something that would let the players to investigate where they could cross the rivers and etc. That way custom clients with flatworld won't be that popular and people will actually pay attention to level differences.
P.S. We were trying to find some mountains looking at the land level differences. But in most cases the level difference for the mountain area shows up only within 1 minimap distance to the mountain terrain. Imho, it would be nice if the level difference would start way earlier.