No-Bot System/Less Grind/Massive Timegate:
- Every day, your character may slot for study 3 random curios, one of each.
- Every day, your character may gain FEPs from 5 random items of food, 1-2 of each.
- Ice may be used once per day to study a fourth random curio.
- Salt may be used once per day to eat 1-2 additional food items.
Money, Money, Money:
- Each account is limited to one character.
- A character may only reach 40 in each skill and/or attribute, unless it is a paying account, in which case it is uncapped.
What this does:
- Instead of capping total progression, we are capping acceleration.
- In this way, botters won't simply replace extremely high statted characters with multiple max capped characters in short order.
- The same acceleration will be relatively easily achieved with a moderate level of play.
- The pay per character system will stop botters from simply repeating the same acts over many different characters in order to use their immense wealth for disposable characters.
Theoretical Implications:
- Progression as we know it will slow to a comparative crawl.
- Having the ability to perform all tasks with a set of alts will be virtually eliminated. T
- The wilderness will be dangerous, other players will be dangerous, forever.
- If you want high quality goods of a large variety, you will be forced to turn to others (because high skill characters will be so scarce).
- The scarcity of high skilled crafters will make small villages no-longer able to be optimally self-sufficient.
Players may then (and optimally will) invest their time, energy, and efforts into the social/empire/trade/interaction facets of the game... or choose to live without connection to other players, which will suddenly be extremely difficult.