Queue waypoints for movement

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Queue waypoints for movement

Postby sMartins » Tue Oct 18, 2016 8:55 pm

To solve pathfinding issue without implementing a proper pathfinding...give us a way to queue 1 or 2 movement pressing a button while walking...so you can queue go to A, then B then C...like RTS games...
Is it not an awesome idea? and very easy to implement...
Last edited by Granger on Wed Oct 19, 2016 8:21 am, edited 1 time in total.
Reason: Adjusted title to something resembling the contents of the topic.
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Re: Awesome Idea :)

Postby shubla » Tue Oct 18, 2016 9:24 pm

I think this once existed in some custom clients and might not be bad idea to re-implement it.
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Re: Queue waypoints for movement

Postby sMartins » Wed Oct 19, 2016 7:10 pm

I thought this idea would have been more successful.... :cry:
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Re: Queue waypoints for movement

Postby Ysh » Wed Oct 19, 2016 7:36 pm

sMartins wrote:I thought this idea would have been more successful.... :cry:

Most people use custom client and do not bother with suggesting client feature here. It is good idea though.
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Re: Queue waypoints for movement

Postby sMartins » Fri Oct 21, 2016 1:23 am

Any comments from devs about this?
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Re: Queue waypoints for movement

Postby jorb » Mon Jan 02, 2017 9:21 am

I think loftar has considered it at some point. Not sure what the status is.
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Re: Queue waypoints for movement

Postby jordancoles » Mon Jan 02, 2017 11:31 am

Union client was able to que multiple points in legacy by holding shift while left clicking the path

I was really nice, but at each point, there was a slight wait time where you stopped moving. Really not practical to use in general but around a village or in a house it's great
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