Islands & Crossroads

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Islands & Crossroads

Postby Chebermech » Thu Oct 20, 2016 2:01 am

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Just a quick Idea that poped up a bunch of times every world in everyone's head once in a while, wouldn't it be nice to have next world generated as islands instead of a large landmass? Have each island with different vegetation, different biomes and resources? Have more open water space that would cover more map than the land, and maybe even add some sea monsters later on. That way people would start using knars for actual water travel/transporting rather than a charter teleportation vessel, and get rid of the crossroads or make them give you travel weariness debuff again, and make them work only if both ends are located in the same kingdom. Would be great to see and raid or protect caravans with goods and resources, or have some naval combat (will need overhaul because when people in a boat/knar sharing same hitbox hit you in the face all at once, it isn't fun). There can be 3, 4 or 5 islands at the beginning and then as the world expands you can add more islands, with more content on it, maybe some dangerous monsters or any other content that would be exclusive to that island only, which would trigger some pvp interest. Also please remove a possibility of using knars with charter stone/crossroads and add another way to protect ships, similar to what you did with animals.

P.S. You can even make different rules on each island, maybe one for newbies where you can't kill anyone, but everything you do takes more time and qualities don't grow as much, you could still raid and destroy villages but not kill anyone, just knock them down and give them a huge concussion, maybe even disallow making kingdoms in the newbie island. Of course you could still send nidbanes and all that jazz. Nonetheless, this might bring up more casual players into the game.
Last edited by Chebermech on Thu Oct 20, 2016 3:01 am, edited 2 times in total.
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Re: Islands & Crossroads

Postby sMartins » Thu Oct 20, 2016 2:14 am

yeah a world like Wurm would be nice... H&H Shipwrecked would be awesome :D
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Re: Islands & Crossroads

Postby Bowshot125 » Thu Oct 20, 2016 6:15 am

Could have more used for Knaars if we had bigger masses of water and islands ye.
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Re: Islands & Crossroads

Postby Adder1234 » Thu Oct 20, 2016 6:42 am

I've always thought that one side of the map should be a solid landmass, with a few rivers. But as you travel across the map, the land gets more broken up until you reach a sort of archipelago. Eventually there may even be an ocean with several separate islands.
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Re: Islands & Crossroads

Postby deflegmator » Thu Oct 20, 2016 7:14 am

good idea. We will hunt sharks instead of mammoths
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Re: Islands & Crossroads

Postby sMartins » Thu Oct 20, 2016 8:10 am

dude....Whales, not sharks....
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Re: Islands & Crossroads

Postby sMartins » Thu Oct 20, 2016 5:50 pm

More Votes for this, pls... :D
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Re: Islands & Crossroads

Postby MrPunchers » Thu Oct 20, 2016 5:52 pm

We don't need to spread our small fanbase even further.
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Re: Islands & Crossroads

Postby sMartins » Thu Oct 20, 2016 6:04 pm

MrPunchers wrote:We don't need to spread our small fanbase even further.


Simply start with one island...
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Re: Islands & Crossroads

Postby Ysh » Thu Oct 20, 2016 6:07 pm

What I like:
  • Island card
  • Island idea
What I do no like:
sabinati wrote:top ten ideas you should stop posting new threads about
    6. oceans / islands / continents
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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