Maps

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Maps

Postby shubla » Thu Oct 27, 2016 2:02 pm

It sounds quite difficult to make but..
Would be cool if hearthlings could share maps between them? Maybe write them down and then give to another so (s)he could "learn" those maptiles?
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Re: Maps

Postby shubla » Thu Oct 27, 2016 3:27 pm

Another map related thing.
Ability to customize marker images would be nice. There could be some pre-defined options.
Such as piece of clay, bucket of water. These could be used to mark high quality soil/water spots. etc.
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Re: Maps

Postby sMartins » Thu Oct 27, 2016 5:19 pm

shubla wrote:Would be cool if hearthlings could share maps between them?


I don't like this, i would rather not seeing it.
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Re: Maps

Postby shubla » Thu Oct 27, 2016 5:28 pm

at very least they should inherit
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Re: Maps

Postby sabinati » Thu Oct 27, 2016 5:42 pm

sMartins wrote:
shubla wrote:Would be cool if hearthlings could share maps between them?


I don't like this, i would rather not seeing it.


why
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Re: Maps

Postby loftar » Thu Oct 27, 2016 5:44 pm

shubla wrote:It sounds quite difficult to make but..
Would be cool if hearthlings could share maps between them? Maybe write them down and then give to another so (s)he could "learn" those maptiles?

Rather, since the data is entirely local to the client, it's perfectly possible to simply share it. There isn't currently any export/import format to do that, but there's no need for server assistance to do so.
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Re: Maps

Postby sMartins » Thu Oct 27, 2016 5:56 pm

sabinati wrote:
sMartins wrote:
shubla wrote:Would be cool if hearthlings could share maps between them?


I don't like this, i would rather not seeing it.


why


Alts thing...more tedium for people using custom clients/alts/bots and other crap is always a good thing to improve the game.
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Re: Maps

Postby AutismalAbomination » Thu Oct 27, 2016 7:14 pm

sMartins wrote:
sabinati wrote:why


Alts thing...more tedium for people using custom clients/alts/bots and other crap is always a good thing to improve the game.

Only when tedium becomes an endorsed and balanced game mechanic.
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