use inspect action to check water, sand, earth, etc...
without having to dig or collect... https://youtu.be/rfwz3pHuJdE
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
azrid wrote:agreed
I don't like seeing those little dots on the map just because people need to find a good soil node.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Enjoyment wrote:And, though I do like the original idea, I'll prefer make it little bit more complicated. Maybe we can have another adventure action "get the probe" opened by skill "Pro survivalist (temp name)" (50K cost - req. 50 surv. and 50 expl.)
eXmart wrote:The mechanic of "probing" can function in either way :
- Similar to Dowsing Rod, but depends on the magic/recipe used, it locates the nearest top Q soil / sand / water node
- Display the quality of a 3x3 (or 5x5, or w/e) grids (with the user in the middle)
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
APXEOLOG wrote:eXmart wrote:The mechanic of "probing" can function in either way :
- Similar to Dowsing Rod, but depends on the magic/recipe used, it locates the nearest top Q soil / sand / water node
- Display the quality of a 3x3 (or 5x5, or w/e) grids (with the user in the middle)
This is too OP
eXmart wrote:Yeap, which is why there's the requirement of getting the "Pro Survival" Skill, and either Spending XP (magic), or making the item(recipe)
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.