Redlaw wrote:Don't we already have this in the game? 10, 20, 40, 80, 160 ect... are when how effective things are doubled.
This: ppl just won't understand there already is a cap in the game, i suppose devs just removed the cap because they understood that after 300 the return in stats will be lessened to an extend that at some point is just not worth continue. I already proposed a logaritmic scale for stat return (now is not exactly like that), but anyway such return have to be enough so some ppl will continue raising stats, even if the effort is not repayed (but they enjoy in that way, who cares)...
I guess devs knew already that the difference in game by having or not having stat caps is not all that important, also gaming stats says clearly that ppl that have a powergaming mind trough the game is the one that generally invest more money in the game itself, so making them happy have a good return, while caring for all the gamers categories and trying to have a balance in the playerbase make the game alive.
My critique now is that the game is not noob friendly enough to have a decent player retention (i remember when in salem devs asked for that issue and everyone told them to make a functional tutorial). Right now i can say, with a small analysis, that the problem fo the noob is the fact that get killed in the first phases of the game is incredibly easy, and getting killed = loosing all the progress made. The game also features a steep starting curve, while going on everything becomes really easy (always for a noob.. a pro player knows few tricks to lessen the curve to the point it become flat...).
I saw clearly that a large part of the actual playerbase is tied (too much) to that way of thinking, and any small difficulty inserted in the game become a motivation for asking many things to become even more easy or requires less time/resources to make, especially when the thing affects directly their gaming ideas and ideals.
To some extents, botters are a known thing and is still in place because a war at botting is a waste of time, and to some others, because botting become a feature for those players that have a certain style of play.
Another thing is, instead, finding a balance to those who can't or won't bot for having 2k stats, and those who do.
Maybe saying that at death we regain stats inversely proportional to the stats we have, instead of a fixed %, may be better.