B12/Swords are too op in PVP not again, always

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B12/Swords are too op in PVP not again, always

Postby maslov2 » Thu Nov 03, 2016 10:11 am

https://www.youtube.com/watch?v=V0NYNHS ... e=youtu.be

OMG NERF PLEASE. B12 is imba. TOP AD FIGHTER DIED IN LIKE 2seconds. WTF PLEASE NERF JORB. TOTAL IMBALANCED. IF it would be an archer, it would be total imposible to aim in such situation.
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Re: B12/Swords are too op in PVP not again, always

Postby infectedking » Thu Nov 03, 2016 10:19 am

Just no... B12s shouldn't be nerfed, they are a legit BATTLE AXE. ofc it will deal great damage, but remember... they got his opening full, so ofc high damage on it. The main thing about those chars is they have great STR to match, but they had to get coins and everything, while you archers would just shoot people down in like 3hits (before patch).
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Re: B12/Swords are too op in PVP not again, always

Postby maslov2 » Thu Nov 03, 2016 10:24 am

i think top b12 with 2000+ str stats should do a bit more damage then spear, so lets say about 600 dmg max. That would be fine. Also need to reduce chop and cleave atack speed. Now it hits in less then 1 second. I think it's good idea to make them like delay before hit for ~5sec depending on MC. So defender would have a time to defend against strong atacks.
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Re: B12/Swords are too op in PVP not again, always

Postby jordancoles » Thu Nov 03, 2016 10:29 am

Tell'em Maslov!
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Re: B12/Swords are too op in PVP not again, always

Postby infectedking » Thu Nov 03, 2016 10:33 am

600 damage for 2k str is abit under weighted, when you compare to your like 500-600dmg hits with spear/bow that willdeal through without any opening, so in theory you only had to attack once your target was down. With Melee weapons it is a lot different due to having to increase the target's openings, which there are many different moves that will reduce the damage but a fuckton. The proper change that should be made is to actually make chop cost atleast 1 coin to stop the spamming as hard (as Dafels suggested in a previous thread). Cleave's cooldown is slow a fuck when you miss a hit, so if you can anticipate when a target is going to use it, then you can easily have the advantage.
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Re: B12/Swords are too op in PVP not again, always

Postby maslov2 » Thu Nov 03, 2016 10:38 am

You can,t hit in close range with bow/spear. Chop dont need coins. U got melted in 2sec. Nerf swords and b12.
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Re: B12/Swords are too op in PVP not again, always

Postby infectedking » Thu Nov 03, 2016 10:40 am

maslov2 wrote:You can,t hit in close range with bow/spear. Chop dont need coins. U got melted in 2sec. Nerf swords and b12.

You have to get openings UP in order to melt people, are you purposely not listen or some shit man? Chop needs to cost coins again due to the spam of it.
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Re: B12/Swords are too op in PVP not again, always

Postby maslov2 » Thu Nov 03, 2016 12:23 pm

You have to get openings UP in order to melt people, are you purposely not listen or some shit man? Chop needs to cost coins again due to the spam of it.

watch UTUBE again. it took 2sec to get full opening. and then GG, because you can't escape from dat hits. I would say delay 5sec before hit and also after hit player must stop for like 2-3sec. Like stunned after strong hit for 300dmg. And less damage in movement.
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Re: B12/Swords are too op in PVP not again, always

Postby Zeler » Thu Nov 03, 2016 1:22 pm

maslov2 wrote:
You have to get openings UP in order to melt people, are you purposely not listen or some shit man? Chop needs to cost coins again due to the spam of it.

watch UTUBE again. it took 2sec to get full opening. and then GG, because you can't escape from dat hits. I would say delay 5sec before hit and also after hit player must stop for like 2-3sec. Like stunned after strong hit for 300dmg. And less damage in movement.


Over 7 second with 2 people hitting him (I was counting).

Shut the fuck up and l2p retard.
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Re: B12/Swords are too op in PVP not again, always

Postby infectedking » Thu Nov 03, 2016 1:28 pm

Zeler wrote:
maslov2 wrote:
You have to get openings UP in order to melt people, are you purposely not listen or some shit man? Chop needs to cost coins again due to the spam of it.

watch UTUBE again. it took 2sec to get full opening. and then GG, because you can't escape from dat hits. I would say delay 5sec before hit and also after hit player must stop for like 2-3sec. Like stunned after strong hit for 300dmg. And less damage in movement.


Over 7 second with 2 people hitting him (I was counting).

Shut the fuck up and l2p retard.

Don't forget time to stack coins and what OP knock is, but you might not have heard of that since you seem abit salty.
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