suggestions regarding hunting.

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suggestions regarding hunting.

Postby ricky » Mon Nov 07, 2016 11:59 pm

Currently, hunting is integral to the game, but unless you know exactly which strategies work for which animal and how each animal acts/reacts to combat, you're pretty boned.

i have a few suggestions that might make PvE combat a little bit more reasonable without having to become a full blown ulfsark.

I understand why arrow quality softcaps animal Q, it makes sense, but it is an absolute pain in the ass to run down fleeing animals.
1) remove arrow softcap on fleeing/wounded animals. this way after i beat the snot out of a fox with my bare hands, i can at least sneak up on him and shoot him dead without ruining its quality
2) give fleeing/wounded animals a stamina bar, that way we can have the thrill of the chase without the pain of having to box animals into corners just to murder them. I would suggest simply halving wounded animals flee speed, but that basically defeats the purpose.
3) increase the damage recieved by fleeing animals to a percentage of their hitpoints, say, 5%. in this fashion we can actually pursue an animal and find its dead corpse. I've only ever saw one animal die by fleeing damage. and it was a bat. and I chased that stupid fuck for at least 4 minutes before it died.

anyways, these are some simple suggestions that might reduce the hassle of hunting while still remaining challenging.

feedback welcome
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Re: suggestions regarding hunting.

Postby SacreDoom » Tue Nov 08, 2016 1:39 am

I agree that animals bleeding and taking damage when reduced to a certain amount of HP was a step in the right direction, but its effect has been negligible to me, at least. I'd say a slow reduction in their movement speed every time they take bleed damage, or a steady increase in the amount of bleed damage they take, either over time or depending on how close they are to death, would make the whole bleeding system feel more like it has actual influence on hunting mechanics.
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Re: suggestions regarding hunting.

Postby sMartins » Tue Nov 08, 2016 2:12 am

I have already suggested a Persistence hunting system, some time ago.
In short, a more realistic system where most of the animals will flee at your sight, but you can track them, chasing and trying to fatigue them (animals needs stamina).
They can swim and can restore their stamina stopping to rest or drinking water from rivers, etc...when they feel threatened, or have no more stamina they start to fight you back...clearly a different behaviour for aggressive animals such as bears, etc...where they will hunt you ( and perhaps even tracking you down).
Last edited by sMartins on Tue Nov 08, 2016 2:15 am, edited 1 time in total.
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Re: suggestions regarding hunting.

Postby SacreDoom » Tue Nov 08, 2016 2:14 am

sMartins wrote:I have already suggested aPersistence hunting system, some time ago.
In short, a more realistic system where most of the animals will flee at your sight, but you can track them, chasing and trying to fatigue them (animals needs stamina).
They can swim and can restore their stamina stopping to rest or drinking water from rivers, etc...when they feel threatened, or have no more stamina they start to fight you back...clearly a different behaviour for aggressive animals such as bears, etc...where they will hunt you.


Unless you vastly increase the amount of meat each animal gives, then such a system would simply be too much of a pain in the ass to play with.
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Re: suggestions regarding hunting.

Postby sMartins » Tue Nov 08, 2016 2:16 am

SacreDoom wrote:Unless you vastly increase the amount of meat each animal gives, then such a system would simply be too much of a pain in the ass to play with.


Yeah more meat is part of the idea....this idea comes from URW, so take that as example.....then is a balance matter.
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Re: suggestions regarding hunting.

Postby ricky » Tue Nov 08, 2016 2:46 am

sMartins wrote:I have already suggested a Persistence hunting system, some time ago.
In short, a more realistic system where most of the animals will flee at your sight, but you can track them, chasing and trying to fatigue them (animals needs stamina).
They can swim and can restore their stamina stopping to rest or drinking water from rivers, etc...when they feel threatened, or have no more stamina they start to fight you back...clearly a different behaviour for aggressive animals such as bears, etc...where they will hunt you ( and perhaps even tracking you down).


My suggestions are trying to resolve the exact opposite of that. Running after a deer for three in game days, or 24 real life hours, before it has a heart attack and dies is not a solution.
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Re: suggestions regarding hunting.

Postby sMartins » Tue Nov 08, 2016 2:56 am

ricky wrote:My suggestions are trying to resolve the exact opposite of that. Running after a deer for three in game days, or 24 real life hours, before it has a heart attack and dies is not a solution.


ehehe :D .
I see, but with my idea once you reach him, he will not flee anymore (or very slow speed) cause he is already fatigued...so you need to be good in tracking and fatigue the animals, then you have only to kill your prey. Wounded animals should lose stamina quicker.
Btw hunting with horses would be too easy, so i don't know how to fix that...maybe you cannot follow the tracks very well when you are riding horses (or you cannot at all), so it's easier to lose tthe prey.

An example of an easy hunt with this system that involve stealth too:

You hide yourself (based on stealth), approach the animal very slowly and at a good distance, shoot an arrow to him, he flees, but wounded will not go too far, you track and then kill him.
If you miss the shoot and he manage to escape not wounded, you need to start tracking him...and it will be more difficult, or look for another prey and repeat.
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Re: suggestions regarding hunting.

Postby jorb » Mon Jan 02, 2017 10:53 am

I agree that it is awkward how you can't smack an animal that is fleeing in hand-to-hand, without having to rebuild the debuffs and shit. Meditating on it.
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