Currently, hunting is integral to the game, but unless you know exactly which strategies work for which animal and how each animal acts/reacts to combat, you're pretty boned.
i have a few suggestions that might make PvE combat a little bit more reasonable without having to become a full blown ulfsark.
I understand why arrow quality softcaps animal Q, it makes sense, but it is an absolute pain in the ass to run down fleeing animals.
1) remove arrow softcap on fleeing/wounded animals. this way after i beat the snot out of a fox with my bare hands, i can at least sneak up on him and shoot him dead without ruining its quality
2) give fleeing/wounded animals a stamina bar, that way we can have the thrill of the chase without the pain of having to box animals into corners just to murder them. I would suggest simply halving wounded animals flee speed, but that basically defeats the purpose.
3) increase the damage recieved by fleeing animals to a percentage of their hitpoints, say, 5%. in this fashion we can actually pursue an animal and find its dead corpse. I've only ever saw one animal die by fleeing damage. and it was a bat. and I chased that stupid fuck for at least 4 minutes before it died.
anyways, these are some simple suggestions that might reduce the hassle of hunting while still remaining challenging.
feedback welcome